Andy Parton recently joined Sega Amusements as lead developer, developing arcade machines for Sega themselves. We chat to him about the new role. Congratulations on the amazing new job! What inspired you about Sega Amusements to come and join them? It’s every game programmer’s dream, at least from my generation, …
Read More »Layoffs at OnRush studio after poor sales
Game director Paul ‘Rushy’ Rustchynsky reportedly among the casualties
Read More »Hangar 13 on Brighton’s development legacy and the studio’s triple-A future
Every month in Fresh Meat we check in with a new and upcoming developer. This month we chat to Hangar 13’s Brighton studio head, Nick Baynes, and VP of development, Andy Wilson
Read More »Unreal Engine 4.20 targets mobile and Switch among wide-ranging improvements
Mobile growth backed by 'battle-tested' improvements to engine
Read More »Here are the winners from the biggest ever Brains Eden
Brains Eden 2018 saw 175 students from 8 countries taking part in a game jam on the theme ‘Unreliable’
Read More »Commandos is back – classic Eidos franchise is picked up by Kalypso Media
German publisher looks to reboot franchise with original developer Pyro onboard
Read More »Frontier on bringing scientific authenticity to games and why the studio still uses its own engine
As they settle into their shiny new building, we talk to David Braben and his team about the scientific authenticity that lies at the heart of each and every Frontier game
Read More »Rebellion enters the movie business with Rogue Trooper film
Director Duncan Jones onboard to recreate Nu-Earth on the big screen
Read More »Star Wars: The Old Republic creative director James Ohlen leaves Bioware
BioWare’s James Ohlen announced his departure from Bioware yesterday, via a statement made on Twitter. Ohlen, who has been with Bioware for 22 years, was best known for his work as lead designer on titles like Baldur’s Gate 1 and 2, Neverwinter Nights and creative director on Star Wars: The …
Read More »Ninja Theory reveals how it streamlined creating and animating Hellblade’s characters
From concept art to final rigged models at triple-A quality
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