Last week Oculus Connect 6 brought the AR and VR industry together in San Jose. Attending was Detroit Burns, functionality QA manager for Keywords Studios, who provides his take on the event for MCV.
Read More »In an increasingly globalised market, Koch Media explains why it’s ‘committed to a strategy of local representation’
Koch Media CEO Klemens Kundratitz talks to MCV about its new office opening in Poland, the acquisition of merchandise specialist Gaya Entertainment, working with Epic Game Store and the upcoming Shenmue III
Read More »Creative Assembly: ‘Graphics programming is about serving all the other teams and empowering them to be able to create’
Every month the team at Creative Assembly debunks some common dev role myths
Read More »How Wargaming is bridging the cultural divide with its biggest assault on western markets to date
In Guildford, Wargaming is making a game from the ground up by western developers for western audiences. CEO Victor Kislyi tells MCV about the masterplan and how even a studio-destroying fire was an opportunity in disguise
Read More »Ain’t no party like an Xbox party – Aaron Greenberg clarifies exclusivity stance and explains why the upcoming X019 is coming to London
With Gears 5 released on Steam, plus Ori and the Blind Forest coming to Switch, Aaron Greenberg, GM of games marketing, clarifies Xbox’s first-party strategy and fills us in on the thinking behind its upcoming London celebration, X019
Read More »Gods & Monsters, Uplay+, Roller Champions: Ubisoft’s talks new IPs, new platforms and new strategies
We talks to EMEA executive director Alain Corre about Ubisoft’s new lease of life, free from Vivendi, and how it’s experimenting on many different fronts from new IPs to new platforms, new territories and free-to-play
Read More »Unity Simulation launches to help developers test games at scale with machine learning
The ability to run huge numbers of Unity iterations in the cloud in parallel has numerous useful applications
Read More »Opening Pandora’s box – How Gearbox evolved the Borderlands franchise
We talk to Borderlands 3’s creative director Paul Sage about how Gearbox managed to make the most of its iconic IP by presenting a new and improved title without losing that familiar feel which fans know and love
Read More »Read the September issue of MCV online now! Featuring Bandai Namco, Ubisoft, Xbox, Wargaming, Gearbox and much more
Plus Koch Media, Denki's Autonauts, Ape Out, all the latest recruitment news and even more...
Read More »Football Manager drops plastic boxes as Sports Interactive’s Miles Jacobson challenges industry to cut usage
"Due to the current climate emergency, we've decided that from here on we will distribute our games in the most environmentally-friendly way that we possibly can."
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