We catch up with Matt Booty, head of Xbox Game Studios,
Read More »Read the January issue of MCV/DEVELOP online now! Featuring Xbox’s Matt Booty, Catalis’ Dominic Wheatley, Piccolo Studio and much more
Also our regional spotlight on Leamington Spa, 2K's Kelley Gilmore and Katana Zero
Read More »“Things have been rapidly changing for the better” – Assassin’s Creed III: Liberation composer Winifred Phillips on the growing recognition of game soundtracks
Every month, we discuss the unique process of making music for video games. This month, we dive into the musical universe of Winifred Phillips.
Read More »Virtuos Games on Liberating Assassin’s Creed from the PS Vita
Virtuos Games worked closely with Ubisoft to bring Assassin’s Creed 3: Liberation from its PS Vita origins and bring it to modern day consoles as part of Assassin’s Creed 3 Remastered.
Read More »Why has Microsoft announced the Xbox Series X console so early? Because it needs time to play out its multi-console release strategy
A two-pronged console launch would be a very tricky beast to manage
Read More »[ICYMI] Building the future on pen and paper: CD Projekt Red on Cyberpunk 2077 and moving on from The Witcher
“We’ve stuck to as much of the original Cyberpunk 2020 as we can"
Read More »“I thought we were going to go out of business” – Sean Krankel on the development of Oxenfree
We take a look behind the scenes of Night School’s narrative adventure Oxenfree
Read More »“Even as a small company, we’ve always been fighting with the big guys” – Madfinger Games on monetisation, machine learning and Shadowgun War Games
The studio is perhaps best known for their work bringing first person shooters to mobile, in both the Shadowgun games as well as their zombie shooter franchise Dead Trigger.
Read More »Welcome to the X Games: The rise of external development
No modern triple-A game is created without the help of external developers. But the sector isn’t sitting still.
Read More »Epic opens up in-game purchases on Epic Games Store for developers and publishers
"Developers who use their choice of purchase and payment services in-game do not have to share any revenue on those transactions."
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