Alain Corre, Ubisoft’s EMEA executive director, tells MCV@gamescom about the firm’s ambitions, with a particular focus on family-friendly new IPs, and the lessons the publisher has learnt from Starlink’s overambitious launch
Read More »Borderlands 3’s Paul Sage: ‘Shorter cycles are something I really love as a developer’
Gearbox’s creative director Paul Sage tells MCV@gamescom about the benefits of not waiting too long between your reveal and your release, and talks about the opportunities brought by the likes of Stadia and Epic Games Store
Read More »CD Projekt Red on living up to expectations with Cyberpunk 2077: ‘We are feeling under pressure’
Cyberpunk 2077’s producer Richard Borzymowski talks to MCV@gamescom about CD Projekt Red’s approach to dealing with players’ anticipation and how developers should remain wary of promising too much
Read More »No Straight Roads is Sold Out’s biggest investment yet – while publisher welcomes pitches for its $500,000 Unreal Box Offer
Final Fantasy XV and Street Fighter V talent come together on Sold Out’s next big title, while it remains open to talking to developers at gamescom about its Unreal-specific retail proposition
Read More »UK trade body Ukie states that no-deal Brexit would be ‘wholly undesirable and disruptive’ for games industry
No deal means that this year’s biggest-ever UK industry gamescom stand, with 84 companies, is more important than ever, Dr Jo Twist of Ukie tells MCV@gamescom
Read More »Ubisoft Blue Byte wants to establish The Settlers ‘as a global franchise’
The Settlers will return to PC in 2020 after a decade hiatus. MCV@gamescom talks to MD Benedikt Grindel about how Ubisoft Blue Byte wants to duplicate Anno’s success with the franchise thanks to the opportunities presented by Asian markets
Read More »Gamescom to stay in Cologne – most likely until 2022
Updated: Gamescom will move back in a week for 2020 – 25th to the 29th of August
Read More »Virtuos’ CEO Gilles Langourieux on living in Asia, management style and violence in games
Every month an industry leader wraps up MCV with their unique insight
Read More »Creative Assembly: Animating 266 skeletons and why motion capture isn’t actually boring
Every month the team at Creative Assembly debunks some common dev role myths.
Read More »When We Made… Baba is You
We take a look behind the scenes at the development of Baba is You. Developer Arvi ‘Hempuli’ Teikari talks about how he built layers upon layers of complexities – and thought it better to leave it unexplained to the player
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