Loot boxes, eh? Who'd have 'em? Jem Alexander reminisces back to a time when everything the light touched was a loot box. And he turned out alright in the end. Mostly.
Read More »Interior Night staffs up with three senior hires
Experienced narrative designers coaxed to new London studio
Read More »Doki Doki Literature Club developer plagued by inferior mobile ports
Team Salvato updates fan content guidelines to prevent Google Play Store knock offs
Read More »Keywords acquires Sperasoft in $27m deal
The acquisition spree continues
Read More »Multiple studios are working on 2000AD games, say Rebellion
Earlier this year, Rebellion opened the door to developers and publishers to pitch a 2000AD game to the studio, in the aim of getting more games based on the publishers iconic characters out into the world. In an interview with PCGN, Rebellion has revealed that the company has made multiple deals …
Read More »Mike Bithell on the UK games industry and keeping a stiff upper lip
The only thing permanent about the British games industry is its inpermanence, says indie developer Mike Bithell.
Read More »Text adventure You Must Be 18 or Older To Enter banned from Steam for pornographic content
Creator says that game isn't porn, but is about porn.
Read More »Bungie swiftly reacts to player misgivings surrounding Curse of Osiris content locks
Angry Destiny 2 players get their way
Read More »IKinema RunTime development tools arrive on Switch
Inverse kinematics middleware now available for devs creating games for Nintendo’s latest console.
Read More »Rebellion at 25: What’s the secret to its longevity?
Rebellion is a company full of unique characters that has spent the last 25 years pushing technological boundaries. Take the company’s head of art, Chris Payton. His desk is littered with Playmobil. Three-inch tall figurines line his monitor, taller ornaments reach out across the workspace. Payton says he knew his …
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