Dutch footballer, Egdar Davids, to receive compensation based on the sales of the Lucian Striker skin
Read More »Interview: A decade of Voofoo
Jem Alexander speaks with marketing and PR manager, Sean Walsh on VooFoo Studio’s tenth birthday
Read More »London Games Festival announces 2018 dates
The 2017 festival set new records with over 50,000 attendees
Read More »Nvidia posts $2.23 billion revenue for Q2 with AI and cryptocurrency gaining momentum
Company also saw a huge boost in cloud business despite missing estimates
Read More »Blizzard “global diversity and inclusion initiative” leaked in email
Reported by Kotaku, Blizzard want to do more to increase under-represented people in workforce
Read More »Blizzard partner with DeepMind to explore AI using StarCraft II
New deep learning tools, called SC2LE, hope to benchmark AI performance against human counterparts
Read More »Testronic Talk – Pre-production: Helping Developers get what they need, not just what they want
How does Testronic ensure that developer and publisher requirements are understood and addressed during on-boarding? How do you, as a developer or publisher, proceed with confidence if you don’t have a QA expert on staff? Testronic’s Head of Pre-Production Julian Mower takes a look…
Read More »Opinion: Narrative design: Why and when?
Writer Greg Buchanan and Linx Agency’s Benjamin Ryalls, look at why your project needs a writer earlier
Read More »Testronic announce CDSA security accreditation for all facilites
The content delivery and security association accreditation allows the QA and localisation company to offer security solutions for the games industry
Read More »Opinion: Making games should be fun
It’s no secret that some parts of game development can be stressful. But there are ways to make the development process much more fun. James Cox, general manager of YoYo Games, has some top tips
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