Develop talks with the Ubisoft Montreal sound team
Read More »Ease of iPhone development ‘lowering the quality benchmark’
Nnooo's founder on the merits of WiiWare and iPhone
Read More »HEARD ABOUT: Far Cry 2
How does a team in Montreal recreate the blistering sounds of a war-torn African nation on the brink of collapse? John Broomhall finds outâ?¦
Read More »Q&A: Nnooo
Debuting on WiiWare, Nnoooâ??s hybrid of puzzle game and shooter has recently been remade for iPhone. We spoke with the independent studioâ??s founder Nic Watt, about the pros and cons of developing for each platform.
Read More »Staff management in focus
Fog Studio's Dille on the seven deadly sins of running a development studio
Read More »7 deadly sins of games development
As our ongoing recruitment special continues we turn our attention to staff management. Fog Studioâ??s CEO Ed Dille looks at what attitudes and behaviours, held individually or as a part of corporate culture, can be deadly.
Read More »Yager Development adopts Hansoft
German independent implements production management solution
Read More »BioWare forms new Montreal team
New group to assist work on Mass Effect 2
Read More »morpheme 2.0’s character toolset in focus
An in-depth look at NaturalMotion's pioneering work in the animation discipline
Read More »BUILD: morpheme 2.0
The latest version of NaturalMotionâ??s animation production pipeline morpheme sees the integration of character animation with character physics, Jon Jordan discoversâ?¦
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