Game development news

XNAbling everyone: Part 1

In under a year Microsoft's XNA platform has gone from strength to strength, and with full Xbox Live support in version 2.0, it's clear that this is just the beginning. Develop caught up with XNA head Chris Satchell to discover what the future holds for Microsoft's inclusive development initiative...

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In-house Party

When looking to develop a game for a next-generation platform, it's tempting to be sucked into licensing an engine with sexy screenshots and promised features â?? but, as the CTOs of three leading UK independents told Develop, there's much to be said for keeping your tech in-house...

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Gentlemen, Start Your Engines

More and more studios are looking towards licensing existing technology to help them produce their game. But how do you choose which engine, and is it really the panacea it may seem?

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