Game development news

Heard About: Heavenly Sword

In our monthly look behind the scenes on the audio production of a recently released or upcoming game, John Broomhall speaks to Ninja Theory's Tom Colvin and SCEE's Garry Taylor about the making of music and sound FX in Heavenly Swordâ?¦

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Commercial break-through

In-game advertising may be a dirty word to some; something that cheapens the experience and irritates players. But that's not the case, IGA Worldwide's Ed Bartlett tells Develop: advertising is a co-operative process, and it could just be a way to finance the development of your title...

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Rockstar Leads

We talk to Rockstar Leeds boss Gordon Hall to find out more about the Develop Award-winning teamâ??s first ten years of business, and plans for the future...

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