Stubbs the Zombie creator opens up a casual development arm
Read More »Animazoo opens Second Life shop
Mo-cap company offering new animations for Second Life avatars
Read More »Heavenly Sound: Profiling Ninja Theory’s audio production
Our monthly exclusive look at an upcoming game's audio work takes a trip to see Heavenly Sword
Read More »Heard About: Heavenly Sword
In our monthly look behind the scenes on the audio production of a recently released or upcoming game, John Broomhall speaks to Ninja Theory's Tom Colvin and SCEE's Garry Taylor about the making of music and sound FX in Heavenly Swordâ?¦
Read More »Bartlett: â??Developers donâ??t plan enough for advertisingâ??
IGA co-founder talks scheduling and player-centric in-game ads
Read More »Commercial break-through
In-game advertising may be a dirty word to some; something that cheapens the experience and irritates players. But that's not the case, IGA Worldwide's Ed Bartlett tells Develop: advertising is a co-operative process, and it could just be a way to finance the development of your title...
Read More »Digital Chocolate’s double swoop
Mobile firm buys studios in Spain and India
Read More »Beds Uni launches computer animation course
University of Bedfordshire says course can set students up for games industry work
Read More »Rockstar Leads
We talk to Rockstar Leeds boss Gordon Hall to find out more about the Develop Award-winning teamâ??s first ten years of business, and plans for the future...
Read More »Siggraph news round-up online now
All the headlines from the San Diego computer graphics event handily condensed down by Develop
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