Internal development has been halted at EA's Japan office, according to reports on internet today. UPDATE: EA has confimed the closure, but says development still continues in the region via EA Partners.
Read More »Ad revenue deal for MSN casual game devs
Starting today, Micrsosft Casual Games will start sharing in-game advertising revenue with developer creating web-based casual games titles hosted on the MSN Games portal.
Read More »Studio Profile: Venom Games
Our month-long series of profiles charting some of the biggest, most interesting, and influential studios in the UK and Europe rolls on. Today's target: Venom Games...
Read More »Casual game devs to share sales data
PopCap and the IGDA have masterminded an important deal between key downloadable casual games studios that sees sales data shared across the industry for the first time.
Read More »SOE’s $1.87m virtual item drive
Sony Online Entertainment, developer and publisher of MMOs including EverQuest, has released a white paper revealing that it's software handled $1.87m in virtual item sales last year.
Read More »Remedy reveals Alan Wake production secrets
Finnish studio Remedy has offered a glimpse into the production of its Microsoft-exclusive game Alan Wake, revealing that just 30 people are working on the 360 and Vista title.
Read More »Changes for WB’s development team
Warner Bros Interactive has seen through some key changes to its senior personnel, as Monolith CEO Samantha Ryan steps up to become SVP of development and production, replacing former boss Jason Hall who is leaving to focus on his own company.
Read More »Studio Profile: Stainless Games
Continuing our month-long series of profiles charting some of the biggest, most interesting, and influential studios in the UK and Europe, today we look at Stainless Games...
Read More »New York welcomes new casual games studio
The casual games sector has been given another boost via the founding of a new studio based in New York, called Rebel Monkey.
Read More »â??The way games are produced needs to changeâ??
EXCLUSIVE Q&A: In this Developmag.com interview, Games That Matter co-founder Hannes Seifert tells us why the former Rockstar Vienna team has chosen the long-discussed ‘Hollywood Model’ for its new business – and why he thinks they can make it work.
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