Game development news

Riot Games: Taking Play Seriously

For live games the design process never ends. Jem Alexander talks to Riot Games’ Design Director, Greg Street, about balancing and adding features to a game played by millions of players daily

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Yooka-Laylee: Playing to an audience

How do you make sure your nostalgia-fueled game has a familiar feel, but still brings something new to the table? Jem Alexander speaks to the audio director and two composers on Yooka-Laylee to find out

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