"The average Australian gamer is now indistinguishable from the average Australian."
Read More »Riot Games: Taking Play Seriously
For live games the design process never ends. Jem Alexander talks to Riot Games’ Design Director, Greg Street, about balancing and adding features to a game played by millions of players daily
Read More »Hello Games reveals Hello Labs initative to help those developing experimental games
Say Hello to more experimental games
Read More »Naughty Dog co-president Balestra leaving company after 15 years
"it’s time to step away from a career to pursue fulfilling personal ambitions and projects"
Read More »China freezes licenses for South Korean developers
South Korean developed games can no longer be launched in the area
Read More »Rovio flogs TV animation arm
Sells to Kaiken Entertainment
Read More »Indie outfit Kiss Ltd hire Mark Boote
Boote joins publishers as non-executive chief financial officer
Read More »Nominations for the Women in Games awards 2017 close soon
Get your nominations in before March 10th
Read More »Yooka-Laylee: Playing to an audience
How do you make sure your nostalgia-fueled game has a familiar feel, but still brings something new to the table? Jem Alexander speaks to the audio director and two composers on Yooka-Laylee to find out
Read More »Ion, the game developed between RocketWerkz and Improbable, is on ice
"We're not actively working on Ion, no. I am not involved in that, no. Nor is RocketWerkz studio in New Zealand."
Read More »
MCV/DEVELOP News, events, research and jobs from the games industry