Sequel to revived post-apocalyptic adventure aims to raise $2.75m
Read More »Applications open for AIAS WomenIn scholarship fund
Academy kicks off new initiative to bring more women into the games industry
Read More »Kwalee: ‘We want to do for photo games what YouTube has done for videos’
Industry veteran David Darling reveals why his latest project, PlayPhoto, has been three years in the making
Read More »Battle Cry: CryEngine’s new strategy
Crytek explains why a complete overhaul of its engine and a fresh focus on community sets the company up to run a marathon, not a sprint
Read More »KamaGames bringing games portfolio to Viber
Irish social casino games firm adds Viber functionality to launch title 3D Blackjack
Read More »Jagex parent Zhongji Holding officially launches in China
Company plans to expand in games market as acquisition of RuneScape dev plans to open London office
Read More »VIDEO: Why Broforce dev moved its entire team to a tropical island
South African studio relocates to Mauritius to work on Genital Jousting and other projects
Read More »Roadhouse Interactive closure confirmed
Mobile developer’s demise due to client exiting games market
Read More »Windows 10 now installed on 400m devices
Microsoft's OS reaches milestone six months faster than Windows 7
Read More »Unity’s John Riccitiello: ‘There’s no food too good for the indie developer to eat’
Following the platform’s switch to a subscription model, Unity CEO John Riccitiello discusses balancing triple-A ambitions with accessibility, convincing smaller studios to take on the mobile giants and going beyond its origins as the ‘indie engine’
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