Warner Bros ascribes job losses to transition into free-to-play, mobile outlet
Read More »Old dog, new tricks: Adventure game icon Ron Gilbert on going back in time with Thimbleweed Park
Legendary games developer Ron Gilbert tells us why he’s thankful for Photoshop and unlimited memory as he wraps up development on the crowdfunded retro adventure title
Read More »Ex-FreeStyleGames artists open art and VFX studio The Digi Monsters
Leamington Spa-based outlet looking to partner with devs in both the games and visual effects sectors
Read More »Turtle Rock turns Evolve free-to-play to ‘get the magic back’ after ‘DLC shitstorm’
Asymmetric multiplayer shooter launched in early 2015 to mixed reviews largely surrounding implementation of extra characters and maps
Read More »BAFTA Young Game Designers competition unveils finalists
50 10- to 18-year-olds in the running for Game Concept and Game Making awards, with Media Molecule set to receive YGD Hero accolade for efforts supporting young creators
Read More »OlliOlli dev Roll7 partners with 505 Games and jumps to Unreal for ‘much bigger’ project
Online multiplayer title will move to 3D art style in contrast to studio's iconic 2D pixel visuals
Read More »Develop July 2016: Ron Gilbert, Troy Baker, David Hayter, Elias Toufexis, sound design and more
Grab this month's issue in print or digital to read interviews with iconic adventure game designer and star voice actors, as well as finding out the best way to use licensed music, improve your sound design and voice production, and work with audio outsourcers
Read More »Just one week remains until the Develop Awards 2016
Over 100 developers, tech firms and creators shortlisted for categories including Best New IP, Micro Studio, In-House Studio and the coveted Studio of the Year accolade
Read More »Nintendo hints at possible collaborations with third-party devs
Company also considering move into production of controllers for mobile devices
Read More »Develop Awards 2016 Partner Spotlight: Crytek
MD Avni Yerli discusses the CryEngine creator's position between tool firms and developers, and explains why today's development landscape was 'unthinkable' five years ago
Read More »
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