Team formed by ex-Lionhead devs had raised £59,000 of £250,000 goal before attracting anonymous backer
Read More »Plus Accounting helps devs save £200,000 in UK games tax relief
Firm has worked with studios such as The Chinese Room and Futurlab over the past year
Read More »Fabulous Beasts changes name after trademark clash with Harry Potter movie
Sensible Object’s toys-to-life title becomes Beasts of Balance
Read More »Final Fantasy creator Hironobu Sakaguchi set to open new development studio
‘Dawnwalker’ proposed as name for Japanese outlet, following founding of Mistwalker in 2004
Read More »Supermassive Games using IKinema RunTime for VR titles
Until Dawn developer licenses procedural animation tech
Read More »‘There needs to be more premium mobile games,’ urges Square Enix CEO
Yosuke Matsuda explains: ‘It wouldn’t be good for that market to consist entirely of free-to-play’
Read More »TinyBuild: We lost $450,000 in revenue to grey market key sellers
Punch Club and SpeedRunners studio hits out at site G2A for ‘facilitating a fraud-fueled economy’ by offering Steam codes often obtained deceitfully
Read More »Inkle Studios releases free Inky scripting editor
New product will help devs build games with Ink scripting language
Read More »Former Ubisoft devs cancel crowdfunded project ReRoll after funding troubles
Pixyul’s debut title planned to scan real-world environments using drones and implement them in its open world
Read More »Standardised testing: Why QA/Loc firms are calling for best practices
QA and localisation firms face countless challenges as games evolve, making it increasingly hard to ensure games are released to the same level of quality – but there are some who believe setting industry standards is the answer. James Batchelor asked experts what they would recommend
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