‘Being away from where the herd is has always worked,’ Thomas Was Alone and Volume creator says
Read More »Unity announces global Women in Gaming talks
Events across Netherlands, US and China to feature speakers including Fiona Sperry, Prof Tracey Fullerton and Prof Dana Carney
Read More »Grey Alien partners with Power Up Audio on Shadowhand
Audio firm previously worked on Darkest Dungeon and Crypt of the Necodancer, winning the Best Audio prize at this year’s GDC Awards
Read More »What the death of Disney Infinity means for toys-to-life
Alex Fleetwood, founder of Fabulous Beasts developer Sensible Object, reflects on the future of connected play in the aftermath of Avalanche Software's closure – and explains why it doesn't spell doom for the genre
Read More »Cliff Bleszinski latest big name dev to invest in Fig
Lawbreakers and Gears of War creator joins ahead of latest campaign conclusion
Read More »3m copies of Dark Souls 3 shipped worldwide
Bandai Namco has shipped 3m copies of From Software’s action RPG Dark Souls 3, following its release in March. Gematsu also reports that total shipments for all three games in the Dark Souls series have now hit 13m units. This does not include Sony-published pair Demon’s Souls and Bloodborne. Dark …
Read More »The Foundry releases free version of 3D texture painting tool MARI
Non-commercial client follows launch of compositing, editorial and finishing software NUKE for free
Read More »A crash course in the car physics of Carmageddon: Max Damage
Stainless Games’ Carmageddon returns next month with a new console title that promises the most impressive vehicular destruction since the car combat series debuted almost two decades ago. James Batchelor straps in to find out how the game’s steel-shredding effects were accomplished
Read More »‘Writers make sure things explode when they need to’: The importance of narrative in games
Development often sacrifices narrative strength at the altar of technical achievement, leaving titles with clichéd plots and lifeless dialogue in favour of visual panache and mechanical complexity. Writer Steven-Elliot Altman reveals how studios can give games a story worth telling once again
Read More »Universal Windows Platform unlocks framerate for PC devs
Support for AMD Freesync and Nvidia G-Sync also added
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