Studio says that online policies for competing consoles is last hurdle to cross-platform connectivity
Read More »Punch Club was pirated five times more than it was purchased, dev reveals
1.6 million units downloaded illegally, with PC accounting for almost 70 per cent
Read More »Scribblenauts studio 5th Cell lays off 45 devs
But outlet denies rumours that it is closing completely in wake of cancelled project
Read More »Animation software used for Futurama and Spirited Away to go open-source
Toonz also powered games such as Monolith’s Claw and Psygnosis’ Discworld 2
Read More »Games on Apple TV: New hope or just hype?
David Diaz, VP of developer relations at mobile advertising tech firm Fyber, asks studios whether tvOS will be able to repeat the mobile success of iOS on TV
Read More »Diablo’s original design doc reveals beginnings of iconic RPG
Isometric perspective, permadeath and procedural dungeon generation all detailed in pitch for Blizzard North’s seminal 1996 debut
Read More »Konami producer Dave Cox reunites with Castlevania dev MercurySteam
Indie studio working on its “most ambitious game” to date
Read More »Telltale overhauling in-house Tool engine for Batman
Platform built on Lua will be a “significant step up” from games such as The Walking Dead and Game of Thrones
Read More »Sony reportedly planning 4K support, improved GPU in ‘PlayStation 4.5’
Developers claim that improved hardware would also work to boost PlayStation VR performance
Read More »GDC 2016: All the headlines
Your one-stop destination for all of the biggest news from this year's show
Read More »
MCV/DEVELOP News, events, research and jobs from the games industry