Square Enix’s Phil Elliott calls for the industry to collaborate on a template so indies don’t get burned by harsh contracts
Read More »Crowdfunding newcomer Brightlocker wants to turn gamers into devs
Players invited to submit ideas and input into the development process as professional creators build their concepts into real titles
Read More »John Romero’s secrets of success: no prototypes, great tools, default bagels
Id Software co-founder shares core principles from the iconic studio’s early days
Read More »How to pitch to publishers: Can you explain your game in ten words?
Square Enix Collective creator Phil Elliott offers advice on how to make the best first impression
Read More »Average indie game Steam sales halve year-on-year
Steam Spy compares April data to show that Top Ten best-sellers remain stable while more and more games struggle to find traction
Read More »Codeless engine Buildbox overhauled for 2.0 release
New logic pieces, ability to create ‘stage clear’ games and multiple worlds, and particle effect creator among changes for accessible creator software
Read More »Lumberyard adds GPU-simulated particles, GridMate Gem and mobile process management
1.2 release includes changes to particle editor, FBX importer, networking component and GMEM rendering path, plus support for new Android devices
Read More »CD Projekt Red: We want to be like Rockstar
The Witcher and Cyberpunk 2077 developer highlights focus on small number of projects, critical success over commercial gain and industry-changing releases as following in the footsteps of Grand Theft Auto studio
Read More »Schafer: Indies need to think about the long haul
Double Fine boss says smaller devs need to plan beyond their ‘One Big Idea’
Read More »Mojang brings Minecraft to Gear VR
Separate Oculus Rift version still in the works, studio confirms
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