Technology includes verticality in object-based audio design, as well as traditional horizontal surround sound
Read More »Sony may reject PlayStation VR games that don’t hit 60 fps
“60Hz is the minimum acceptable frame rate. Everybody drill that into your head,’ advises senior dev support engineer Chris Norden
Read More »The Witcher 3 named Game of the Year at GDC Awards
Sam Barlow’s Her Story claims most awards, with Life is Strange, Ori and the Blind Forest and Crypt of the NecroDancer also praised
Read More »Her Story wins IGF Awards Grand Prize
Cibele, Undertale and Keep Talking and Nobody Explodes also among those recognised at indie celebration
Read More »First Amazon Lumberyard update brings mobile support, Substance integration
FBX importer and easier engine extension through ‘Component Entity System’ also added
Read More »InnoGames hires entire Funatics team following studio’s closure
Deceased creator of Culture and Valhalla Hills to be absorbed into Dusseldorf office of online developer
Read More »Native OSVR support comes to Unreal
Compatibility with open-source virtual reality platform a result of collaboration between Epic and Sensics
Read More »Substance Painter 2.0 introduces Nvidia Iray renderer and curated asset store
Support for path tracer in texturing tool allows production of photorealistic renders
Read More »CryEngine now natively supports open-source OSVR platform
Latest version of OSVR HDK headset adds diffusion technology to reduce ‘screen door’ effect
Read More »Nvidia launches effort to attract devs to GeForce Now streaming platform
New programme includes App Store-like web portal, with QA provided by the tech company
Read More »
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