Esther MacCallum-Stewart discusses how working with a group of children gave the team new insight into games and their players
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Intel Developer Blog: Using 3D cameras to make measurements, detect gestures and recognise facial expressions
Read More »Develop Awards 2015: Partner Spotlight – InnoGames
PR boss Dennis Heinert explains why quality is the key to success in free-to-play
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Why mo-cap isn't just reserved for triple-A console games and blockbuster movies
Read More »Tale of Tales leaves game development
Discounts, PR push and ads fail to increase Sunset sales
Read More »Australian Senate to examine game industry
'The sector has been treated like the poor cousin of the creative industries'
Read More »Creating a 2D side-scroller in Unreal Engine 4 – Part Two
Epic's Alan Noon continues his UE4 tutorial of creating sprites, basic movements and a simple UI
Read More »Get That Job: How to be a senior producer
Bigpoint’s Shawn Lord on how you can bag that career leap
Read More »Mischief 2.1 available now
New version of The Foundry’s art tool adds ‘Pins’ to its infinite canvas
Read More »Reggie Fils-Aime explains Nintendo’s anti-VR stance
“It’s not fun, and it’s not social. It’s just tech.”
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