Using the Train Simulator series as a case study, Dovetail’s Rob O’Farrell details how to make a simulator
Read More »The art of making simulation games
The popularity of simulation games has grown dramatically during the past few years, but how can developers adapt to this opportunity?
Read More »Opening Windows: What Microsoft’s new partnership with Marmalade might mean for devs
A look at how the recent deal aims to make it easier for creators to put their games on Windows platforms
Read More »Why Ninja Theory is taking independent creativity over publisher checklists
Publishers becoming increasingly focused on 'go big or go home bets' over smaller creative titles, says Tameem Antoniades
Read More »Revived Sierra is Activision’s indie games label
Call of Duty publisher kicking off indie line-up with new King’s Quest and Geometry Wars
Read More »Freeplay festival moves to April, announces new events
Melbourne's Freeplay festival details its delay to 2015 and highlights new focus for upcoming 2014 events.
Read More »Rise of the Tomb Raider an Xbox One exclusive
'We know Microsoft will get behind this game more than any support we have had from them in the past,' says Crystal Dynamics studio head
Read More »Frontier’s next franchise exclusive to Xbox One
Physics-based rollercoaster title ScreamRide debuts at Gamescom press briefing
Read More »Fresh wave of ID@Xbox titles detailed
Microsoft shows off latest wave of indie games heading to Xbox One
Read More »The words of a Legend: Mark Cerny’s inspirational Develop Awards speech
The PS4 lead architect reveals his journey into games
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