Collectable card game to be released cross-platform on Windows, Mac and iPad
Read More »GDC 13: Warner Bros. opens San Francisco studio
Developer to focus on free-to-play, mobile, social and browser-based games
Read More »GDC 13: Develop has you covered
Our extensive coverage from on the ground and online will bring you all the breaking news as it happens
Read More »GDC 13: Kellee Santiago on the IGS
The famed indie developer on why the Indie Game Summit is her highlight of GDC
Read More »The top five game job vacancies (22.03.13)
This week we look over a quintet of vacancies in top positions across the UK
Read More »Ken Levine denies BioShock Infinite cost $200m
Analyst claims latest entry into the franchise took $100m to develop and $100m to market
Read More »Levine rubbishes claims that BioShock: Infinite cost $220m
Irrational Games boss Ken Levine has rubbished reports that BioShock: Infinite cost upwards of $200m to produce. The number comes from a New York Times article which alleged that development costs reached $100m with marketing coming in at an additional $100m. This sounds far-fetched, and indeed Levine took to Twitter …
Read More »The top 14 game engines: The list in full
We reveal the most essential development platforms out today
Read More »SourceTree aims to simplify development pipeline
Free desktop client enables developers to 'make the most of Git'
Read More »The top 14 game engines: Rapid2D
The youngest engine in our round-up this year, Rapid2D is an engine designed for Windows 8 games
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