Texture streaming middleware powers virtual reality exploration of world’s tallest mountain

Sólfar Studios uses Granite for Everest VR

Graphine Software has revealed that its Granite SDK is being used by Sólfar Studios for its acclaimed virtual reality project Everest VR.

The title sees players preparing their expedition at Basecamp and then climbing to the peak of the world’s tallest mountain, passing by the iconic landscape along the way, including the Khumbu Icefalls, Lhotse Face and the Hillary Step.

Everest VR is built with Unreal Engine 4 and uses Graphine’s texture-streaming Granite middleware to deliver the look of the mountain itself.

The tech is also being used in Sólfar’s upcoming PlayStation VR adventure title Godling.

“We’re very excited to collaborate with Solfar Studios. They plan to set the bar for graphics quality in VR with their Everest VR experience." said Graphine CEO Aljosha Demeulemeester. “It’s a perfect match with Granite, which is designed to handle massive amounts of texture content while ensuring a solid framerate for a great VR experience.”

Everest VR is due on PC and PlayStation VR by the end of the year.

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