New point release enhances 3D UI system, lighting and introduces demo recording

Unreal Engine 4.6 now available

Epic Games has released version 4.6 of its high-end and hugely popular Unreal Engine.

The latest iteration of the tech introduces a number of improvements and new features that assist studios making titles for PC, console, mobile and virtual reality platforms.

For example, devs can now add 3D user interfaces via a new widget, play multiple animation montages on a skeletal mesh at ones, and introduce a widget that lets players browse web pages within games.

UE4.6 also adds Network Replay Capture, a system that lets devs save an ‘instant replay’ of gameplay that can be edited, streamed and shared. Devs can also host Steam and LAN online sessions using the Blueprint system rather than coding.

Support has been added for larger game worlds – up to 20km across – while the revamped lighting system now means emmisive materials will directly illuminate surrounding objects. Material complexity can now support up to 128 unique textures per material, a massive rise from the previous 13, and a new Mobile Preview shows exactly how scenes will look on smart devices without the need to quit the Unreal Editor.

You can find out more about Unreal Engine 4.6 at the tech’s official blog.

Unreal Engine 4 was released back in March at the new price of $19 per month. It’s free to students and schools.

About MCV Staff

Check Also

gamescom 2026 Partnerlogo GDQ horizontal positiv [Event news] Games Done Quick Brings a Speedrunning Spectacle to gamescom

[Event news] Games Done Quick Brings a Speedrunning Spectacle to gamescom

Games Done Quick (GDQ), the leading organizer of charity speedrunning events, and gamescom, the world’s biggest event for computer and video games, today announced gamescom GDQ, a new live event taking place August 28-30, 2026 at the event. This marks GDQ’s first-ever event hosted in Europe and its first official partnership with gamescom.