Licence for tech powering Vive headset on offer royalty-free to those who complete a training programme

Valve releases SteamVR tracking for free to hardware devs

Third-party developers will soon be able to make use of SteamVR’s tracking abilities in their own virtual reality hardware, opening the doors for custom controllers for VR titles.

Valve has announced that it will offer royalty-free licences for the platform to hardware makers who complete an in-person training course. The three-and-a-half day programme costs $3,000 per person, but only one individual per company is required to complete it in order to acquire a licence.

The tracking technology is the same as that used in the HTC Vive headset, and means devices can be tracked in 3D space, both in terms of position and orientation, by using a combination of a base station, sensors and a host – in other words, a PC. Among the potential future uses suggested for the technology by Valve are “a VR golf club or an indoor quad-copter”.

"It’s critical to the future of the virtual reality ecosystem to open up the tracking technology to support the growth of a healthy portfolio of products that work together with HTC Vive," commented HTC VR VP Raymond Pao.

"This is an amazing way to compliment the HTC Vive and spur further innovation in VR. We will also offer training in the Asia region in the coming months to support the adoption and licensing of SteamVR tracking. We’re thrilled to see the world of tracked devices expanding and growing."

About MCV Staff

Check Also

Blog header 2026 IG50 [Industry news] Ubisoft backs IG50 Awards as Into Games opens applications for 2026 cohort

[Industry news] Ubisoft backs IG50 Awards as Into Games opens applications for 2026 cohort

UK games charity Into Games has today opened applications for IG50 2026, its annual programme that recognises 50 of the most talented yet-to-be-hired people in UK games from working-class and low-income backgrounds. The announcement comes as Ubisoft joins as the headline sponsor and as Into Games confirms that 11 winners from the previous 2025 cohort have been placed in paid roles in the UK games industry through its Boost placement programme.