Our guide to the solutions that your studio should consider

Which facial animation tech is right for you?

Is your studio considering investing time and money in a new facial animation tool? If so, make sure you check out our guide to a quartet of the key tech solutions that let you better realise the expressions and movements of your game characters’ faces.

Our facial animation guide looks at Autodesk’s Softimage, Voice-O-Matic’s Di-O-Matic, Lifestudio:Head SDK by Lifemode Interactive, and the Image Metrics offering.

As the new frontier for developers concerned with the pursuit of visual realism, facial animation is an increasingly prominent element of game design. Subsequently, whether you’re looking to put fear in the eyes of a protagonist, or just make a dog talk, choosing the right technology is essential.

Click here to read the full guide.

About MCV Staff

Check Also

Blog header 2026 IG50 [Industry news] Ubisoft backs IG50 Awards as Into Games opens applications for 2026 cohort

[Industry news] Ubisoft backs IG50 Awards as Into Games opens applications for 2026 cohort

UK games charity Into Games has today opened applications for IG50 2026, its annual programme that recognises 50 of the most talented yet-to-be-hired people in UK games from working-class and low-income backgrounds. The announcement comes as Ubisoft joins as the headline sponsor and as Into Games confirms that 11 winners from the previous 2025 cohort have been placed in paid roles in the UK games industry through its Boost placement programme.