EA studio Ghost Games takes ownership of Need for Speed IP

The Need for Speed IP is now under the creative control of EA’s Gothenburg-based studio Ghost Games.

A huge number of developers have worked on the series since its inception in 1994, including the likes of UK outfit Criterion, EA Black Box, EA Montreal, EA Bright Light, EA Vancouver and Slightly Mad Studios.

But the plan now seems, for the time being at least, for Ghost Games to steward the series through the early next-gen era.

Need For Speed needs continuity,” studio head Marcus Nilsson told Videogamer. "It cannot go from black to white between Black Box and Criterion, and that’s why we’re now thinking about the brand as Ghost owns it.

"We’re going to build it, we’re going to build it on Frostbite 3. People will see something they are familiar with every time we release the game. And I think that is the core basis of building a brand; that people know what to expect."

Nilsson also believes that the IP needs a greater level of consistency in the future.

"When you go from a Shift experience to The Run experience to a Hot Pursuit experience, then it loses credibility," Nilsson added. "I think we now have the work of re-establishing that credibility with building the brand.

You know, it’s still a really strong brand, absolutely. We just need to make sure people know what to expect when they get it, and Rivals is absolutely the first step toward that. Need For Speed is not going to go away, right? It’s not the final or last step of that. But what you see in Rivals, a lot of those things will carry on going forward and myself and Rivals will be involved in shaping that."

About MCV Staff

Check Also

ab67656300005f1fb3f482612032d45481fa32fd [Industry news] Games for Change and Tencent call for more informed conversation on children and video games in Good Game Club podcast

[Industry news] Games for Change and Tencent call for more informed conversation on children and video games in Good Game Club podcast

Games for Change and Tencent have joined forces to back Raising Good Gamers, a global initiative designed to help parents and caregivers better understand video games and support healthier play. In a new episode of the Good Game Club podcast, Susanna Pollack, President of Games for Change and Danny Marti, Head of Public Affairs at Tencent explore how the public conversation around games, children and wellbeing can move beyond fear and towards understanding.