Online Pass generates $10m-$15m for EA

Electronic Arts may have invited negativity over the past year with its divisive Online Pass system, but it has turned out to be a nice little earner for the firm.

During this week’s Citi 2011 Tech Conference in New York, EA CFO Eric Brown discussed the impact of its one-time codes, according to Gamasutra. The Pass counters pre-owned sales by charging second hand buyers an extra $10 to play games such as Need For Speed, Medal of Honor and various EA Sports titles online.

"The revenues we derive from [Online Pass sales] haven’t been dramatic," said Brown. "I’d say they’re in the $10m to $15m range since we initiated the program."

He added that, while this amount may not seem substantial in the grand scheme of things, it is all "found revenue" from consumers that used to "consume bandwidth for free".

Brown also discussed the success of The Sims Social, a new Facebook-based version of the multi-million selling PC series. The game currently sees 7.8m active users every day, making it the third most played game on the social network.

He said: "What has made [The Sims Social] a social success so far is the Playfish expertise combined with the creative excellence of the core Sims team. Those teams work together exceptionally well."

Image source: TheGamingLiberty

About MCV Staff

Check Also

Blog header 2026 IG50 [Industry news] Ubisoft backs IG50 Awards as Into Games opens applications for 2026 cohort

[Industry news] Ubisoft backs IG50 Awards as Into Games opens applications for 2026 cohort

UK games charity Into Games has today opened applications for IG50 2026, its annual programme that recognises 50 of the most talented yet-to-be-hired people in UK games from working-class and low-income backgrounds. The announcement comes as Ubisoft joins as the headline sponsor and as Into Games confirms that 11 winners from the previous 2025 cohort have been placed in paid roles in the UK games industry through its Boost placement programme.