Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month we talk to Nick Roberts, head of studio at Amuzo Games.
Read More »What Game Communities Really Want From Player Support, and Why it Matters – Peter Gerson, Keywords Studios
"Half your players will likely switch to a competitor’s game after one instance of a poor player experience according to current research. If your support team cannot deal with increasing inquiries, it’s time to scale."
Read More »The UK video games market grew 1.9 per cent to £7.16bn in 2021
The UK video games market grew to a record £7.16bn in 2021, according to UKIE's UK Consumer Games Market Valuation 2021.
Read More »Building the Hunt: Behind the scenes of Vampire: The Masquerade – Bloodhunt
Sharkmob has taken a long dormant IP and given it a vibrant and brutal new life. Chris Wallace finds out more about how the team is taking triple-A production values to the free-to-play space.
Read More »The first Develop:Brighton speakers have been announced
Tandem Events has announced the first round of Develop:Brighton 2022 speakers
Read More »Voting for the MCV/DEVLEOP Awards is now CLOSED!
Voting for this year’s MCV/DEVELOP Awards is now open!
Read More »When We Made… Bonfire Peaks: “In my opinion, storytelling is not really a strength of the medium of games, or what excites me most about it.”
Chris Wallace gets behind the scenes of Bonfire Peaks. A contemplative, sombre puzzle game that pulls inspiration from the Beach Boys, because of course it does.
Read More »Deathloop’s co-creative director to keynote Develop:Brighton 2022
“Dinga is an incredible talent we’re delighted to be honouring at The Develop:Star Awards"
Read More »Kowloon Nights celebrate revenue milestone by announcing new partnerships
The game development fund that has helped finance the production of Sifu and Godfall, has announced that it has hit a new revenue milestone of $150m
Read More »[From the industry] Koch Media acquires game merchandise specialists
“This purchase helps increase our visibility and activity in America whilst strengthening our offering in the field of the game merchandise business in Europe for our own portfolio, and importantly for other Embracer companies and games partners within the industry”
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MCV/DEVELOP News, events, research and jobs from the games industry