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Read More »Search Results for: when we made
Stardew Valley creator clarifies ‘neither Chucklefish nor any contributors working with Chucklefish’ were involved in creating the game
Following Chucklefish exploitation claims, ConcernedApe feels "the need to address this situation"
Read More »VGTR isn’t perfect but at present that £100m a year looks well spent
£4 per household is a significant sum of money and one that the industry should be very thankful that the UK tax payer is extending to us
Read More »How Wargaming is bridging the cultural divide with its biggest assault on western markets to date
In Guildford, Wargaming is making a game from the ground up by western developers for western audiences. CEO Victor Kislyi tells MCV about the masterplan and how even a studio-destroying fire was an opportunity in disguise
Read More »Manticore Games raises $30 million for new platform that ‘radically’ simplifies how 3D games are made and published
"We have built incredibly sophisticated technology with an easy-to-use interface"
Read More »Gears 5 might not have topped the sales charts, but Xbox says it’s the ‘biggest launch week of any Xbox Game Studios title this generation’
"On the PC, Gears 5 has nearly tripled the performance of its predecessor and [is] Xbox Game Studios’ best-ever debut on Steam"
Read More »Chucklefish deflects exploitation accusations and insists volunteer devs were ‘under no obligation to create content’
"Regardless of any contracts signed, it's massively unethical to allow workers to contribute huge amounts of content for no pay"
Read More »Weather Factory’s mentorship partners cut ties following abuse accusations against Alexis Kennedy
Weather Factory’s co-founder Alexis Kennedy has been accused of being a predator by several women on Twitter
Read More »Valve admits it made ‘a mistake’ ignoring reported security flaws
"Misinterpretation of the rules also led to the exclusion of a more serious attack"
Read More »Mattel Creative on emerging streaming platforms: ‘We want to be everywhere; this will be a new frontier for the company’
Having successfully launched its free-to-play mobile title, Hot Wheels Infinite Loop, Mattel Creative talks to Robert Hutchins about its desire to conquer new streaming platforms
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