PC players are still segregated, though
Read More »Ubisoft wants to help teach kids to program with Rabbids Coding
Educational PC title is heavily gamified to help it introduce key concepts and is now available now on Uplay
Read More »Mixer co-founder departs Microsoft
"Thank you all for an incredible five years and thank you to all who supported us over them"
Read More »The sounds of… Wilbert Roget
Every month, we discuss the unique process of making music for video games
Read More »Network N launches new esports website, the Loadout
"We’re looking forward to being able to cover the biggest games and the people who play them"
Read More »Gearbox responds to claims it ‘wouldn’t go union’ to work with Troy Baker on Borderlands 3
"Gearbox enthusiastically works to ensure our pay and working conditions meet or exceed union standards"
Read More »VGTR isn’t perfect but at present that £100m a year looks well spent
£4 per household is a significant sum of money and one that the industry should be very thankful that the UK tax payer is extending to us
Read More »Pokémon Masters generates $33m in its opening month
Becomes the second highest-grossing mobile Pokémon game, second only to Pokémon Go
Read More »Prices drop as PlayStation Now expands to more territories than ever before
It's "the ideal time to revamp the service with a more compelling price and stronger content offering", says Sony
Read More »When We Made… Ape Out
We take a look behind the scenes at the development of Ape Out. Gabe Cuzzillo talks about how he developed the game in Unity despite not knowing how to code and how the procedurally generated soundtrack came about
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