2D physics and fluid simulation technology showcased
Read More »"Gibson relishes a good court case"
As the games industry looks on in bewilderment at the ping pong litigations firing back and forth between Gibson, Activision and Harmonix regarding a 1999 Gibson patent for technology to simulate a musical performance, those involved in the musical instrument trade shrug and ask ‘what’s new?’ Gibson relishes a good …
Read More »Gibson to sue games retailers
Gibson Guitar has filed infringement lawsuits against five large retailers, including US giants Target and Wal-Mart, according to MMR news. Software developer Harmonix and publisher Electronic Arts are also being sued in a separate lawsuit, with both relating to ‘popular guitar simulation games and their alleged infringement of Gibson’s 1999 …
Read More »Atari Inc. appoints new CEO
North American publisher Atari Inc has appointed Jim Wilson as its new CEO. Wilson joins from Sony BMG’s home entertainment business, Sony Wonder. He has previously held posts as president of Universal Interactive and as EVP/general manager of Worldwide Studios for Vivendi Universal Games. Wilson replaces Curtis G. Solsvig III, …
Read More »Automatic mobile demo creator detailed
JoyBits' DemoGenerator champions try-before-you-buy in mobile space
Read More »UK CHARTS: GT5 Prologue claims pole position
Whilst the release of the ‘full’ game is seemingly still some way off, Sony’s taste of things to come Gran Turismo 5 Prologue has shot straight to top spot in the ChartTrack All Formats Top 40. It follows the pattern set by previous GT ‘taster’ GT4 Prologue, which shot to …
Read More »EA committed to smartphones
BlackBerry, Windows Mobile and Symbian development not stopped by iPhone
Read More »Vicious Engine gets educational
Indiana University uses tech to help teach game development
Read More »Unity3D adds iPhone support
Game engine to target promising gaming platform
Read More »Trading places â?? part 2
In the second part of our interview with new Tiga CEO Richard Wilson, we discuss the organisationâ??s plans for better knowledge transfer in the industry, why game developers should get closer to educators and the value of strong studio managementâ?¦
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