gamescom beats its own record for attendance and devcom will return in 2018
Read More »Developing Beyond: The Finalists
Epic Games’ Developing Beyond competition has now entered its final phase and the final three games have been chosen. Jem Alexander speaks to the finalists to find out how the process has been, and discover what it’s like to collaborate with a scientific researcher on their projects
Read More »A torrent of video: IGN and Facebook on Gamescom 2017
Video is now the lingua franca of gaming coverage – and at this year’s Gamescom it came, as ever, in a myriad of forms: studio-style news coverage and interviews, game preview footage, live gameplay streams, esports coverage, or the numerous chattier, personality-driven formats that proliferate on YouTube and Twitch. Of course, …
Read More »MCV Jobs Weekly: Green Man Gaming, Sold Out, PlayStack and more
In this week’s roundup: Green Man Gaming hires new performance marketing EVP, Ukie’s Blackwell becomes theMayor of London’s first chief digital officer, a new marketing director arrives at Sold Out, PlayStack gets new COO and board director,Koch Media’s Scarborough joins Improbable and Ukie welcomes three new members. Green Man Gaming …
Read More »Gamescom review, Golden Joysticks, Oculus and Merge Games headline this week’s MCV
After a record-breaking Gamescom, we look at the core drivers of its success in this week’s issue of MCV. The potential resurgence of Xbox, the importance of video and using events to strengthen community relations were all key to this year’s edition. We talk to Xbox, IGN, Facebook and more …
Read More »Search for a Star looking for industry judges for this years competition
Aardvark Swift's Grads in Games initiative needs experienced industry hands to help assess student work
Read More »GAMESCOM 2017: Splash Damage’s Neil Alphonso on realising the potential of Dirty Bomb and its competitive future
Splash Damage has been building competitive games since before esports was even a term. The company was founded in 2001 by creators of several multiple mods, but really found success after releasing the freeware Wolfenstein: Enemy Territory (W:ET) in 2003. Since then, multiplayer has been the studios bread and butter. …
Read More »Charlie Hasdell joins PlayStack as Creative Director
Former Sony Interactive Entertainment creative driector to bring new direction to the UK Publisher
Read More »The Develop Post-Mortem: 10 Second Ninja
Dan Pearce of Four Circle Interactive talks to Sean Cleaver about career beginnings, dropping out of university, games that troll you and the history of 10 Second Nina and its sequel, 10 Second Ninja X
Read More »Splash Damage’s Neil Alphonso on what Dirty Bomb looks like a year from now
Speaking to Esports Pro at Gamescom, Dirty Bomb’s associate creative director Neil Alphonso said that this is currently a watershed moment for the competitive multiplayer shooter. So, what does Dirty Bomb look like a year from now? “A big thing for me is that players have different things to do.” …
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