Artificial intelligence tools company Engenuity has released version five of its AI.implant middleware.
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Debugging D&I – Amiqus’ Liz Prince on supporting LGBTQ+ employees
With Pride Month coming to a close, Liz Prince – Business Manager at Amiqus, Founder of the G Into G…
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The winners of the MCV/DEVELOP Awards 2024!
Last Thursday 600 games industry professionals came together to attend the 2024 MCV/DEVELOP Awards, …
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Keep calm and carriage on: Dovetail’s Jon Rissik tracks 15 years of train games
We always love an anniversary here at MCV (especially when it gives us the opportunity to mark it wi…
![](https://150044068.v2.pressablecdn.com/wp-content/uploads/pressengine-events-560x330.png)
[From the industry] PressEngine launches events feature to revolutionise event booking for the video games industry
PressEngine, the leading PR and Marketing Tool designed specifically for the video games industry, i…
![](https://150044068.v2.pressablecdn.com/wp-content/uploads/antstream-arcade-2024-660x330.jpg)
[From the industry] Antstream is the first cloud gaming service to officially launch on App Store
Antstream, the world’s leading retro game streaming service, is proud to announce that the cloud gam…
Rebellion’s Awesome acquisition
In the latest in a long line of acquisitions, UK studio Rebellion has snapped up Archer Maclean’s Mercury developer Awesome Developments.
Read More »GDC: Emergent news emerges
Tools firm Emergent has made a number of announcements at GDC, including details of its PS3-supporting tech, new licensees and key staff hires.
Read More »GDC: Avatar Reality signs up for CryEngine2
Crytek's CryEngine2 has been getting its first public showing at GDC - and now it has its first official licensee, too.
Read More »GDC: Vicon debuts mocap for small devs
Academy Award-winning mo-cap company Vicon has unveiled a new system specifically designed for games developers and small studios.
Read More »GDC: Vicious joins PS3 Tools and Middleware
PS3 developers now have access to Vicious Cycle's Vicious Engine as the company joins Sony's Tools and Middleware licence programme.
Read More »GDC: Spielberg working with Church and Castle at EA LA
Neil Young, EA LA's general manager, has revealed more details about the games Hollywood movie legend Steven Spielberg is co-producing at the studio - and the projects include a Wii exclusive.
Read More »GDC: Molyneuxâ??s got a new best friend
In a GDC session, Peter Molyneux has revealed that the much-hyped surprise feature in Fable 2 is an in-game pet dog - and prior to his lecture he told Develop how it works and how the team has built the canine AI.
Read More »GDC: Miyamoto’s “entertainment dedicated” vision
Consumer press may bemoan a lack of announcements in his keynote, but Shigeru Miyamoto's packed-house presentation offered a glimpse into the work ethic of games development at Nintendo.
Read More »GDC: Double ‘vision for digital distribution
Publisher Activision is to make a further move into the digital downloads market by releasing several key PC titles via Macrovision's online distribution network.
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Keep calm and carriage on: Dovetail’s Jon Rissik tracks 15 years of train games
We always love an anniversary here at MCV (especially when it gives us the opportunity …
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When We Made… Cavern of Dreams
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Final Boss: Susan Burns, Head of Studio at Skyhook Games
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Redefining success in the remote work era, by Joy Cicman Liuzzo, VP of Product Marketing at Stack Overflow
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London Connecting – 10 years of Pocket Gamer Connects
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Debugging D&I – Amiqus’ Liz Prince on supporting LGBTQ+ employees
With Pride Month coming to a close, Liz Prince – Business Manager at Amiqus, Founder …
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Rising Star – Yasmeen Abbas, product manager at Sandsoft
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Recruiter Hotseat – Silja Bernecker, Team Lead for Talent Acquisition Management at InnoGames
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When We Made… Cavern of Dreams
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Levelling Up – Guillotine’s Jake Kulkowski