Just weeks after it confirmed a partnership with Softimage, Electronic Arts has announced it has licensed Autodesk’s HumanIK middleware.
Read More »Debugging D&I – Amiqus’ Liz Prince on supporting LGBTQ+ employees
With Pride Month coming to a close, Liz Prince – Business Manager at Amiqus, Founder of the G Into G…
The winners of the MCV/DEVELOP Awards 2024!
Last Thursday 600 games industry professionals came together to attend the 2024 MCV/DEVELOP Awards, …
Keep calm and carriage on: Dovetail’s Jon Rissik tracks 15 years of train games
We always love an anniversary here at MCV (especially when it gives us the opportunity to mark it wi…
[From the industry] PressEngine launches events feature to revolutionise event booking for the video games industry
PressEngine, the leading PR and Marketing Tool designed specifically for the video games industry, i…
[From the industry] Antstream is the first cloud gaming service to officially launch on App Store
Antstream, the world’s leading retro game streaming service, is proud to announce that the cloud gam…
GDC: Sixaxis might get ready to rumble
Jack Tretton, chief executive of Sony Computer Entertainment America, has added further weight to speculation that rumble is returning to PlayStation controllers.
Read More »GDC: Nvidia introduces new dev platform
Nvidia has unveiled a new toolkit it says will help developers save money while making their projects DirectX 10 compliant - and the tools already have backing from Crytek and Rockstar San Diego.
Read More »GDC: Codemasters signs up Havok Behaviour
Havok's new Behavior tool has debuted at GDC today, and the tech already has a licensee: Codemasters.
Read More »June debut for London Studio’s PS3 SingStar
The PS3 version of SingStar will hit Europe in June and the US in the autumn.
Read More »Sony and Media Molecule land on LittleBigPlanet
The first game to capitalise on Sony's vision for ultra-connected user-driven games is Media Molecule's first party game LittleBigPlanet.
Read More »Sony relays Game 3.0 vision to developers
In his GDC keynote Sony Worldwide Studios president Phil Harrison has told the global games community that software driven by user-communities, such as as its new virtual world Home, will "empower the next decade of growth in our industry all around the world".
Read More »GDC: Gamecock’s Mike Wilson Q&A
Three weeks ago former Gathering of Developers founders Mike Wilson and Harry Miller announced the opening of a new developer-friendly publisher, Gamecock. With one of its first games, Auran's Fury, on show at GDC, we present a Q&A with Wilson to find out more about the new company.
Read More »GDC: MTV/Harmonix signs up with EA Partners
MTV-owned Harmonix has signed up with EA Partners, who will distribute its next title.
Read More »GDC: Sony delves into episodic games
Sony Computer Entertainment is working on a number of episodic PlayStation 3 games to be revealed this year, SCEA director of production John Hight has revealed in a GDC session.
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Keep calm and carriage on: Dovetail’s Jon Rissik tracks 15 years of train games
We always love an anniversary here at MCV (especially when it gives us the opportunity …
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When We Made… Cavern of Dreams
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Final Boss: Susan Burns, Head of Studio at Skyhook Games
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Redefining success in the remote work era, by Joy Cicman Liuzzo, VP of Product Marketing at Stack Overflow
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London Connecting – 10 years of Pocket Gamer Connects
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Debugging D&I – Amiqus’ Liz Prince on supporting LGBTQ+ employees
With Pride Month coming to a close, Liz Prince – Business Manager at Amiqus, Founder …
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Rising Star – Yasmeen Abbas, product manager at Sandsoft
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Recruiter Hotseat – Silja Bernecker, Team Lead for Talent Acquisition Management at InnoGames
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When We Made… Cavern of Dreams
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Levelling Up – Guillotine’s Jake Kulkowski