A new piece of software developed by Definitive Software and published by Eidos will position Sony's PSP as a piece of professional music equipment.
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Debugging D&I – Amiqus’ Liz Prince on supporting LGBTQ+ employees
With Pride Month coming to a close, Liz Prince – Business Manager at Amiqus, Founder of the G Into G…
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The winners of the MCV/DEVELOP Awards 2024!
Last Thursday 600 games industry professionals came together to attend the 2024 MCV/DEVELOP Awards, …
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Keep calm and carriage on: Dovetail’s Jon Rissik tracks 15 years of train games
We always love an anniversary here at MCV (especially when it gives us the opportunity to mark it wi…
![](https://150044068.v2.pressablecdn.com/wp-content/uploads/pressengine-events-560x330.png)
[From the industry] PressEngine launches events feature to revolutionise event booking for the video games industry
PressEngine, the leading PR and Marketing Tool designed specifically for the video games industry, i…
![](https://150044068.v2.pressablecdn.com/wp-content/uploads/antstream-arcade-2024-660x330.jpg)
[From the industry] Antstream is the first cloud gaming service to officially launch on App Store
Antstream, the world’s leading retro game streaming service, is proud to announce that the cloud gam…
GDC: Perforce gets Admin Tool for latest release
As GDC begins, Perforce has released version 2007.1 of its fast software configuration management system.
Read More »‘Acquisitions don’t make sense’ – Gamecock
In an interview with Develop, Gamecock's Mike Wilson has spoken out against studio acquisitions, branding them nonsensical – and he doesn't think digital distribution is the short-term quick fix everyone says it is, either.
Read More »GDC: Dates already set for 2008
The doors haven't even opened at the Moscone Center for 2007's showing yet, but show organiser CMP has already confirmed the timings for GDC 2008.
Read More »GDC: Sony details show presence
Sony Computer Entertainment has fired up its GDC hype train, two days ahead of its conference-opening keynote, detailing the tech on show and offering hints about its announcements regarding online strategy.
Read More »GDC: ‘Three in four games made with XNA’ – Microsoft
As it announces a number of new developer initiatives, Microsoft has made a bold - and perhaps questionable - claim, saying that three-quaters of games in development are being devised first for its platforms using its XNA tool.
Read More »GDC: Great Games Experiment connects devs to gamers
GarageGames, the company behind the Torque games engine, has opened a new social networking site for indie games developers and players at GreatGamesExperiment.com.
Read More »GDC: Perry unveils Game Industry Map
Just a week after announcing his community-driven MMO, former Shiny boss Dave Perry has taken the wraps off another community-oriented project, this time asking games professionals to collaborate on a map of their industry.
Read More »GDC: Microsoft ups XBLA size limit
As GDC 07 kicks off, Microsoft has officially incresed the size of files available over Xbox Live Arcade, up from 50 to 150 megabytes.
Read More »â?¬670,000 backing for Nordic game devs
The Nordic Game Program has doubled its government support grant for 2007, with 5m Danish crows (DKK), or €670,000 (£454,000) available for games companies in the countries Denmark, Finland, Iceland, Norway and Sweden.
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Keep calm and carriage on: Dovetail’s Jon Rissik tracks 15 years of train games
We always love an anniversary here at MCV (especially when it gives us the opportunity …
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When We Made… Cavern of Dreams
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Final Boss: Susan Burns, Head of Studio at Skyhook Games
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Redefining success in the remote work era, by Joy Cicman Liuzzo, VP of Product Marketing at Stack Overflow
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London Connecting – 10 years of Pocket Gamer Connects
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Debugging D&I – Amiqus’ Liz Prince on supporting LGBTQ+ employees
With Pride Month coming to a close, Liz Prince – Business Manager at Amiqus, Founder …
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Rising Star – Yasmeen Abbas, product manager at Sandsoft
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Recruiter Hotseat – Silja Bernecker, Team Lead for Talent Acquisition Management at InnoGames
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When We Made… Cavern of Dreams
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Levelling Up – Guillotine’s Jake Kulkowski