On Monday, the Game Developers Conference kicks off in San Francisco. Develop will be there offering live coverage and email flashes of the biggest announcements. In the meantime, we've put together a list of what our editorial team thinks are the 20 most important and/or intriguing sessions…
Read More »Debugging D&I – Amiqus’ Liz Prince on supporting LGBTQ+ employees
With Pride Month coming to a close, Liz Prince – Business Manager at Amiqus, Founder of the G Into G…
The winners of the MCV/DEVELOP Awards 2024!
Last Thursday 600 games industry professionals came together to attend the 2024 MCV/DEVELOP Awards, …
Keep calm and carriage on: Dovetail’s Jon Rissik tracks 15 years of train games
We always love an anniversary here at MCV (especially when it gives us the opportunity to mark it wi…
[From the industry] PressEngine launches events feature to revolutionise event booking for the video games industry
PressEngine, the leading PR and Marketing Tool designed specifically for the video games industry, i…
[From the industry] Antstream is the first cloud gaming service to officially launch on App Store
Antstream, the world’s leading retro game streaming service, is proud to announce that the cloud gam…
Dirty Harry ‘transitions’ from The Collective
Development on Warner Bros' next-gen Dirty Harry game has been moved from Foundation 9's The Collective meaning a number of staff are now without work at the South California studio.
Read More »Sony to unveil PS3 Home at GDC?
Rumour reports on the web claim to spill the beans on part of Sony’s GDC announcements – five days before the format-holders’ keynote in San Francisco – saying that the PS3’s online offer will be updated into a MySpace/Second Life style hybrid called ‘PlayStation Home’.
Read More »Lucas’ first handheld game made in Singapore
LucasArts is working on a handheld game based on its new Clone Wars CG TV show, and its sister production studio at Lucasfilm Singapore has been expanded to handle the development.
Read More »Film fund boost for Funcom’s online Dreamfall strategy
Funcom plans to turn its Dreamfall series of games into an online-only episodic franchise and has secured a grant from the Norwegian Film Fund to support the project's R&D.
Read More »UK careers fair for games undergrads announced
Tandem Events, the organiser of the Develop Conference and Expo in Brighton, has launched a series of careers fairs designed to bridge a gap between students and staff-hungry developers.
Read More »Former Guerrilla chief forms non-profit games firm
Martin de Ronde, co-founder of the studio that went on to become Sony's Amsterdam-based Guerrilla Games, has founded a charity-oriented games publisher.
Read More »Kuju Brighton rebrands as Zoë Mode
Kuju's Brighton has rebranded itself just ahead of GDC, revealing the new name of Zoe Mode. But the new identity isn't represented by a logo: in a curious move, it is embodied by a person.
Read More »Games 2.0: The internet is the games platform
In this exclusive essay on user-generated content in games Develop executive editor Owain Bennallack examines how the internet might be the real winner of the format wars…
Read More »Sony sharpens Edge for new PS3 dev tech
The internal technology teams at Sony Computer Entertainment have teamed up to deliver PlayStation 3 Edge, a new set of tools for developers working on the format-holder's new console.
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Keep calm and carriage on: Dovetail’s Jon Rissik tracks 15 years of train games
We always love an anniversary here at MCV (especially when it gives us the opportunity …
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When We Made… Cavern of Dreams
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Final Boss: Susan Burns, Head of Studio at Skyhook Games
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Redefining success in the remote work era, by Joy Cicman Liuzzo, VP of Product Marketing at Stack Overflow
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London Connecting – 10 years of Pocket Gamer Connects
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Debugging D&I – Amiqus’ Liz Prince on supporting LGBTQ+ employees
With Pride Month coming to a close, Liz Prince – Business Manager at Amiqus, Founder …
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Rising Star – Yasmeen Abbas, product manager at Sandsoft
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Recruiter Hotseat – Silja Bernecker, Team Lead for Talent Acquisition Management at InnoGames
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When We Made… Cavern of Dreams
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Levelling Up – Guillotine’s Jake Kulkowski