In-game marketing firm IGA has updated its propriety ad-delivery technology, Radial, saying improvements to the system are a world first for one of the fastest-growing advertising sectors in entertainment.
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Debugging D&I – Amiqus’ Liz Prince on supporting LGBTQ+ employees
With Pride Month coming to a close, Liz Prince – Business Manager at Amiqus, Founder of the G Into G…
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The winners of the MCV/DEVELOP Awards 2024!
Last Thursday 600 games industry professionals came together to attend the 2024 MCV/DEVELOP Awards, …
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Keep calm and carriage on: Dovetail’s Jon Rissik tracks 15 years of train games
We always love an anniversary here at MCV (especially when it gives us the opportunity to mark it wi…
![](https://150044068.v2.pressablecdn.com/wp-content/uploads/pressengine-events-560x330.png)
[From the industry] PressEngine launches events feature to revolutionise event booking for the video games industry
PressEngine, the leading PR and Marketing Tool designed specifically for the video games industry, i…
![](https://150044068.v2.pressablecdn.com/wp-content/uploads/antstream-arcade-2024-660x330.jpg)
[From the industry] Antstream is the first cloud gaming service to officially launch on App Store
Antstream, the world’s leading retro game streaming service, is proud to announce that the cloud gam…
Assassin’s Creed, Killer7 and FF XII devs set for GDC
The makers of acclaimed and upcoming titles by Ubisoft Montreal, Grasshopper, Square Enix ,and many others are preparing to present key sessions at March's Game Developers Conference.
Read More »Executive-only ‘Prime’ event on GDC schedule
GDC Prime, an exclusive conference targetted at industry leaders, has recently been added to the roster events taking place as part of CMP's week-long Game Developers Conference in March.
Read More »GameHorizon starts talent hunt
The association for developers in the North East, Codeworks GameHorizon, is hosting a games-based talent competition at next month's Animex festival.
Read More »Fall Line boss talks Disney and development
EXCLUSIVE Q&A: Scott Novis, boss of Buena Vista Games' Fall Line team discusses why the company set up a Nintendo-exclusive studio and how it plays in Disney's development activity.
Read More »Another studio backs Wii
Fresh from having been confirmed as an official Nintendo development partner, Italian outfit Twelve Games has backed the Wii saying that producing games for the format is perfect for its small team.
Read More »Wii sparks development gold rush
Nintendo's best-selling DS and Wii games machines seem to have sparked a flurry of production and acquisition activity, with Traveller's Tales the latest studio to set-up a format-holder-exclusive team to satisfy publisher demand.
Read More »“Closed platform” approach to iPhone development
Think again if you think Apple's iPhone could be adopted en masse by mobile games developers - the company has confirmed that the platform will be, like the iPod, a closed platform.
Read More »EA, Frontier and others question ‘games academy’ idea
SPECIAL REPORT: Tiga loves it, EA doesn't - MP Shaun Woodward's suggestion that UK studios form an academy for games developers has ignited sector chatter, but opinions clash over the idea's worth.
Read More »Rebellion helps drive new set top box games platform
German company NDS has announced at CES that the first game to use video technology in its new set top box is a version of Rebellion's Rogue Trooper.
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Keep calm and carriage on: Dovetail’s Jon Rissik tracks 15 years of train games
We always love an anniversary here at MCV (especially when it gives us the opportunity …
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When We Made… Cavern of Dreams
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Final Boss: Susan Burns, Head of Studio at Skyhook Games
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Redefining success in the remote work era, by Joy Cicman Liuzzo, VP of Product Marketing at Stack Overflow
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London Connecting – 10 years of Pocket Gamer Connects
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Debugging D&I – Amiqus’ Liz Prince on supporting LGBTQ+ employees
With Pride Month coming to a close, Liz Prince – Business Manager at Amiqus, Founder …
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Rising Star – Yasmeen Abbas, product manager at Sandsoft
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Recruiter Hotseat – Silja Bernecker, Team Lead for Talent Acquisition Management at InnoGames
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When We Made… Cavern of Dreams
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Levelling Up – Guillotine’s Jake Kulkowski