It’s existed for barely a month, but Namco Bandai Games Europe has revealed to Develop sister magazine MCV that it already has an eye on setting up a new European development studio – and branching out into ‘western’ genres.
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[From the industry] Gamescom to host first ever ‘Home of XR’ megabooth, revealing new games from world’s top XR studios
Ahead of what is anticipated to be XR’s biggest holiday season to date, a new industry-focused allia…
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Get your Women In Games Award nominations in by July 12!
With recollections of last week’s awards being boxed up in preparation for more permanent stor…
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Debugging D&I – Amiqus’ Liz Prince on supporting LGBTQ+ employees
With Pride Month coming to a close, Liz Prince – Business Manager at Amiqus, Founder of the G Into G…
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The winners of the MCV/DEVELOP Awards 2024!
Last Thursday 600 games industry professionals came together to attend the 2024 MCV/DEVELOP Awards, …
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Keep calm and carriage on: Dovetail’s Jon Rissik tracks 15 years of train games
We always love an anniversary here at MCV (especially when it gives us the opportunity to mark it wi…
Double-honour for Blitz Games
Leamington Spa-based Blitz has recieved two awards in as many weeks, with co-founder and CEO Philip Oliver named Best Industry Player by Tiga this week, and the company being given a Special Achievement Award by Warwick Council.
Read More »Â£4.4m offer made for Kuju
A German investment group has made a £4.4m offer to buy developer Kuju.
Read More »Havok looking to acquire
The CEO of Havok has said the company is considering adding other complementary tech firms to its stable as the physics and animation firm looks to grow.
Read More »New studio forms with Bungie and 360 alliance
Certain Affinity in Austin, US has today opened, revealing that it has scored a hot deal as its first project, producing Halo 2 multiplayer maps that will be exclusively released for Xbox 360.
Read More »Flagship opens new Seattle office
Hellgate: London developer Flagship studios is already expanding, ahead of its first games' completion, with the opening of a new office in Seattle.
Read More »‘We can develop faster without a publisher’ – Hetherington
A direct-to-consumer, publisher-free agenda is on the cards for Realtime Worlds after an investment boost, says chairman Ian Hetherington.
Read More »Special Report: UK devs declare digital love
Who needs triple-A titles? That's the message from studios as the support for digital distribution swells, but beware: games for such platforms are now more complex – and more expensive to make.
Read More »Sweet 16 for Team 17
UK development stalwart Team17 is preparing to enter its 17th year in the games industry with a next-gen project on the way and a major recruitment drive in the pipeline.
Read More »UTV takes stakes in Iginition and Indiagames
A Mumbai-based media company has shown its interest in games development by acquiring 70 per cent of UK development studio Ignition and buying over half of India's big mobile games studio Indiagames.
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Keep calm and carriage on: Dovetail’s Jon Rissik tracks 15 years of train games
We always love an anniversary here at MCV (especially when it gives us the opportunity …
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When We Made… Cavern of Dreams
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Final Boss: Susan Burns, Head of Studio at Skyhook Games
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Redefining success in the remote work era, by Joy Cicman Liuzzo, VP of Product Marketing at Stack Overflow
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London Connecting – 10 years of Pocket Gamer Connects
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Debugging D&I – Amiqus’ Liz Prince on supporting LGBTQ+ employees
With Pride Month coming to a close, Liz Prince – Business Manager at Amiqus, Founder …
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Rising Star – Yasmeen Abbas, product manager at Sandsoft
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Recruiter Hotseat – Silja Bernecker, Team Lead for Talent Acquisition Management at InnoGames
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When We Made… Cavern of Dreams
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Levelling Up – Guillotine’s Jake Kulkowski