Leamington Spa-based Blitz has recieved two awards in as many weeks, with co-founder and CEO Philip Oliver named Best Industry Player by Tiga this week, and the company being given a Special Achievement Award by Warwick Council.
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Debugging D&I – Amiqus’ Liz Prince on supporting LGBTQ+ employees
With Pride Month coming to a close, Liz Prince – Business Manager at Amiqus, Founder of the G Into G…
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The winners of the MCV/DEVELOP Awards 2024!
Last Thursday 600 games industry professionals came together to attend the 2024 MCV/DEVELOP Awards, …
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Keep calm and carriage on: Dovetail’s Jon Rissik tracks 15 years of train games
We always love an anniversary here at MCV (especially when it gives us the opportunity to mark it wi…
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[From the industry] PressEngine launches events feature to revolutionise event booking for the video games industry
PressEngine, the leading PR and Marketing Tool designed specifically for the video games industry, i…
![](https://150044068.v2.pressablecdn.com/wp-content/uploads/antstream-arcade-2024-660x330.jpg)
[From the industry] Antstream is the first cloud gaming service to officially launch on App Store
Antstream, the world’s leading retro game streaming service, is proud to announce that the cloud gam…
£4.4m offer made for Kuju
A German investment group has made a £4.4m offer to buy developer Kuju.
Read More »Havok looking to acquire
The CEO of Havok has said the company is considering adding other complementary tech firms to its stable as the physics and animation firm looks to grow.
Read More »New studio forms with Bungie and 360 alliance
Certain Affinity in Austin, US has today opened, revealing that it has scored a hot deal as its first project, producing Halo 2 multiplayer maps that will be exclusively released for Xbox 360.
Read More »Flagship opens new Seattle office
Hellgate: London developer Flagship studios is already expanding, ahead of its first games' completion, with the opening of a new office in Seattle.
Read More »‘We can develop faster without a publisher’ – Hetherington
A direct-to-consumer, publisher-free agenda is on the cards for Realtime Worlds after an investment boost, says chairman Ian Hetherington.
Read More »Special Report: UK devs declare digital love
Who needs triple-A titles? That's the message from studios as the support for digital distribution swells, but beware: games for such platforms are now more complex – and more expensive to make.
Read More »Sweet 16 for Team 17
UK development stalwart Team17 is preparing to enter its 17th year in the games industry with a next-gen project on the way and a major recruitment drive in the pipeline.
Read More »UTV takes stakes in Iginition and Indiagames
A Mumbai-based media company has shown its interest in games development by acquiring 70 per cent of UK development studio Ignition and buying over half of India's big mobile games studio Indiagames.
Read More »Develop conference and awards return in July ’07
The second Develop In Brighton conference and expo has been confirmed for 2007, taking place on July 24th to 26th – and the Develop Industry Excellence Awards return, too, on July 25th.
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Keep calm and carriage on: Dovetail’s Jon Rissik tracks 15 years of train games
We always love an anniversary here at MCV (especially when it gives us the opportunity …
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When We Made… Cavern of Dreams
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Final Boss: Susan Burns, Head of Studio at Skyhook Games
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Redefining success in the remote work era, by Joy Cicman Liuzzo, VP of Product Marketing at Stack Overflow
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London Connecting – 10 years of Pocket Gamer Connects
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Debugging D&I – Amiqus’ Liz Prince on supporting LGBTQ+ employees
With Pride Month coming to a close, Liz Prince – Business Manager at Amiqus, Founder …
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Rising Star – Yasmeen Abbas, product manager at Sandsoft
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Recruiter Hotseat – Silja Bernecker, Team Lead for Talent Acquisition Management at InnoGames
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When We Made… Cavern of Dreams
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Levelling Up – Guillotine’s Jake Kulkowski