Processor firm Nvidia is continuing its prestigious Fellowship Programme for the next academic year, offering funding to PhD projects that will aid the progress of graphics development research.
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[From the industry] Gamescom to host first ever ‘Home of XR’ megabooth, revealing new games from world’s top XR studios
Ahead of what is anticipated to be XR’s biggest holiday season to date, a new industry-focused allia…
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Get your Women In Games Award nominations in by July 12!
With recollections of last week’s awards being boxed up in preparation for more permanent stor…
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Debugging D&I – Amiqus’ Liz Prince on supporting LGBTQ+ employees
With Pride Month coming to a close, Liz Prince – Business Manager at Amiqus, Founder of the G Into G…
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The winners of the MCV/DEVELOP Awards 2024!
Last Thursday 600 games industry professionals came together to attend the 2024 MCV/DEVELOP Awards, …
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Keep calm and carriage on: Dovetail’s Jon Rissik tracks 15 years of train games
We always love an anniversary here at MCV (especially when it gives us the opportunity to mark it wi…
Conference by Northern dev agencies unveiled
Codeworks GameHorizon and Game Republic, the support agencies for game developers in the North, are joining forces for a new developers' conference taking place on May 10th, 2007.
Read More »Second studio for Swordfish
EA UK may be closing its NW studio, but Vivendi-owned Birmingham-based Swordfish could help those left in the region without a job as it opens a new office in Manchester, Develop can reveal.
Read More »3D graphics gurus head for London
Autodesk has lined up a number of notable computer graphics masterminds to speak at the London leg of its 3December event, which takes place on December 4th.
Read More »PhysX goes licence-free
Ageia, the company behind physics middleware and hardware PhysX has changed its licence agreements - allowing developers to use the tool in commercial PC games for free.
Read More »Valve teams up with Turtle Rock for co-op shooter
Half-Life 2 creator Valve and small indie outfit Turtle Rock have signed a deal to produce a new shooter the two say will do for co-op gaming what Counter-Strike did for versus games.
Read More »Gastronaut adds social element for XBLA title
Seattle-based Gastronaut's latest Xbox Live Arcade game debuts on Wednesday, and the team has put thsemselves at the centre of a special achievement designed to encourage users to engage in multiplayer skirmishes.
Read More »‘So you want to be an indie games developer?’
A gang of indie developers have bandied together for a multi-blog-spanning project that offers advice to aspiring games makers.
Read More »Nordic Game moves to May for 2007
Swedish games developer conference Nordic Game has set its date for 2007, moving forward from its traditional September timing to May.
Read More »Cambridge research boosts Bob & Barn’s Reloop
Side UK's music specialist team Bob and Barn have launched a SoundForge plug-in co-produced with Cambridge University that they say saves hundreds of man hours during games production.
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Keep calm and carriage on: Dovetail’s Jon Rissik tracks 15 years of train games
We always love an anniversary here at MCV (especially when it gives us the opportunity …
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When We Made… Cavern of Dreams
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Final Boss: Susan Burns, Head of Studio at Skyhook Games
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Redefining success in the remote work era, by Joy Cicman Liuzzo, VP of Product Marketing at Stack Overflow
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London Connecting – 10 years of Pocket Gamer Connects
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Debugging D&I – Amiqus’ Liz Prince on supporting LGBTQ+ employees
With Pride Month coming to a close, Liz Prince – Business Manager at Amiqus, Founder …
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Rising Star – Yasmeen Abbas, product manager at Sandsoft
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Recruiter Hotseat – Silja Bernecker, Team Lead for Talent Acquisition Management at InnoGames
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When We Made… Cavern of Dreams
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Levelling Up – Guillotine’s Jake Kulkowski