Head of publisher's new division urges studios to get smart on casual games.
Read More »Tiga says UK devs could lose their edge
Hasson airs fears that other territories will end up outperforming UK developers.
Read More »Don’t sell your IP, says Introversion
Indie team encourages studios to fight against rights-hungry publishing deals.
Read More »Cecil: ‘Traditional model doesn’t work for new IP’
Revolution MD says the games business' revenue model is 'broken' when it comes to new ideas.
Read More »‘Developers must adapt and disrupt’
Northern Exposure keynote tells developers to take advantage of market disruption.
Read More »THQ snaps up Universomo
Universomo has been developing mobile games for publishers since 2002, and boasts what it callls an ‘automated porting solution’ which caters for all mobile handsets. Bringing cross-platform mobile development capabilities in-house is a key component in our growth strategy,” said THQ executive vice president of worldwide publishing Kelly Flock. The …
Read More »Gilbert helping with Penny Arcade game
Secret of Monkey Island man aiding transfer of comic to game.
Read More »Universomo bought by THQ
Finnish mobile team that made Lego Star Wars II for phones is devoured by publisher.
Read More »Deadline Games chooses Kynapse
Danish studio to use Kynogon's AI tool in new next-gen engine.
Read More »‘We’ve had to redefine development’ – Assassin’s Creed team
Developers working on Ubisoft Montreal's big hope for next-gen talk design and production.
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