“We also absolutely look forward to the return of GDC 2022 to San Francisco next year and for the opportunity to see this vibrant community together again in person.”
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Ahead of what is anticipated to be XR’s biggest holiday season to date, a new industry-focused allia…
Get your Women In Games Award nominations in by July 12!
With recollections of last week’s awards being boxed up in preparation for more permanent stor…
Debugging D&I – Amiqus’ Liz Prince on supporting LGBTQ+ employees
With Pride Month coming to a close, Liz Prince – Business Manager at Amiqus, Founder of the G Into G…
The winners of the MCV/DEVELOP Awards 2024!
Last Thursday 600 games industry professionals came together to attend the 2024 MCV/DEVELOP Awards, …
Keep calm and carriage on: Dovetail’s Jon Rissik tracks 15 years of train games
We always love an anniversary here at MCV (especially when it gives us the opportunity to mark it wi…
“A UK games industry gathering feels long overdue” – CCP London on why it’s a Founder of our IRL event in September
"As relative newcomers in London’s game dev landscape, we’re keen to do our bit in rejuvenating the industry’s social scene"
Read More »Gaining observability over multiplayer games – “Out-of-the-box observability gives you the ability to know what’s going on, but more importantly what is going wrong.”
Would you like increased transparency over the state of the backend systems as you launch and scale? [This content was created with Improbable]
Read More »Nintendo denies that it’s working on a new Switch model, following the OLED
Nintendo has taken to Twitter to deny reports that the Nintendo Switch (OLED Model) would sell at a higher profit margin than the previous Switch, and stressed that it currently has no plans for launching a fourth Switch model.
Read More »Tencent to acquire Sumo Group in $1.3bn deal
"The opportunity to work with Tencent is one we just couldn't miss."
Read More »How Scavengers is launching across multiple platforms and stores with cross-play
Find out why partnering up allows Midwinter Entertainment to capture a wider target audience and improve player experience, while staying laser-focused on finding the fun. This article was created in collaboration with Improbable.
Read More »Will developers need to support Steam Deck – and will their sales benefit?
The Steam Deck is an exciting new piece of PC-based hardware, but it’s not one that comes with a new storefront or a set of launch titles. Instead it ‘merely’ expands upon the current Steam-PC ecosystem, so what does that mean for both game sales and developers wanting to have …
Read More »Did Nintendo just instigate the next step in PC gaming with Steam Deck?
Chapeau Mario, chapeau – the Steam Deck is Valve's effort to grow the PC gaming ecosystem and it's one we should all support
Read More »“I’ve never wanted gaming hardware to stick the landing so much” – The industry reacts to Valve’s Steam Deck
"Valve is much better positioned than others to enter this market"
Read More »Valve reveals the Steam Deck, a £349 handheld gaming PC
The portable device will launch this December, at a £349 price point.
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Keep calm and carriage on: Dovetail’s Jon Rissik tracks 15 years of train games
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When We Made… Cavern of Dreams
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Final Boss: Susan Burns, Head of Studio at Skyhook Games
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Redefining success in the remote work era, by Joy Cicman Liuzzo, VP of Product Marketing at Stack Overflow
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London Connecting – 10 years of Pocket Gamer Connects
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Debugging D&I – Amiqus’ Liz Prince on supporting LGBTQ+ employees
With Pride Month coming to a close, Liz Prince – Business Manager at Amiqus, Founder …
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Rising Star – Yasmeen Abbas, product manager at Sandsoft
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Recruiter Hotseat – Silja Bernecker, Team Lead for Talent Acquisition Management at InnoGames
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When We Made… Cavern of Dreams
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Levelling Up – Guillotine’s Jake Kulkowski