Star Shaman is an action VR shooter/roguelite set in a marvellous universe with sparkles of French Touch music and a unique spellcasting system designed to empower the players in their movements.
Read More »Unsigned – Building the city of love in The Architect: Paris
The Architect: Paris is a construction game where you can turn the capital of France into a medieval looking city or a futuristic one.
Read More »Welcome to Unsigned: MCV/DEVELOP is working with Unity to highlight the best unsigned indie titles
We’re delighted to announce that MCV/DEVELOP's Unsigned is partnering with Unity on this initiative, specifically with the company’s Made With Unity programme.
Read More »Rising Star: Boss Alien’s Maria Camenzuli on leaving Malta, imposter syndrome and creating a sense of wonder
"The way I see it, you have nothing to lose and absolutely everything to gain"
Read More »Comment: Roblox’s direct listing puts the games industry’s hottest trends to the test
Craig Chapple on Roblox's choice to go direct to the market
Read More »“I’m encouraged by a great deal [in the industry] but also dismayed in equal measures” – Polygon Treehouse’s Alex Kanaris-Sotiriou
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month we talk to Alex Kanaris-Sotiriou, Co-Founder & Art Director at Polygon Treehouse
Read More »“When we first started, we didn’t really know what we were doing” – How Gang Beasts became an international success
We get behind the scenes of Gang Beasts: an anarchic multiplayer brawler informed by the developers’ childhood
Read More »“Several of my colleagues at Sumo learned a lot of their skills through user-created content” – Sumo Sheffield’s Wesley Arthur
Wesley Arthur, lead level designer at Sumo Sheffield, talks about the role of a level designer, the importance of word of mouth and the opportunities in the games industry
Read More »Ins and Outs – April 2021’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP's April issue.
Read More »“Looking back on my journey, I’m genuinely surprised that I didn’t give up throughout those hard times” – The Chinese Room’s Gabriela Woch
Gabriela Woch, junior 3D game artist at The Chinese Room, talks about pivoting into games, how her autism affects communication at work, and her ambition to invent a new archetype
Read More »
MCV/DEVELOP News, events, research and jobs from the games industry