Regulars

“The industry can’t afford for this year’s graduates to be less prepared than those that came before them” – Levelling up the academic year with Aardvark Swift

As students begin a new academic year, Grads in Games are ensuring that games graduates are just as prepared for employment as those that came before them.

Read More »

It’s the fifth anniversary of Lovers in a Dangerous Spacetime – we look back at how it was made

We take a look behind the scenes of Asteroid Base’s co-op shooter. Discussing its debt to both Star Wars and Star Trek, its modest launch, why it wanted to be a tough roguelike, but how it eventually found success as a family favourite

Read More »

“If we released this game now, everyone would assume it was about the quarantine” – Why Kind Words is the perfect lockdown game

kind words

We take a look behind the scenes of Popcannibal’s BAFTA-winner, its surprisingly political beginnings and why it’s the perfect game for the current crisis with over 1.6 million messages sent to date

Read More »