Yasmin Curren, associate tech designer at Creative Assembly talks about her start in the industry, her ambition to tell important stories and the importance of asking questions
Read More »Heading off-road and into the next-gen with DIRT 5 and Dolby Atmos
We discover how next-gen title DIRT 5 embedded the audio within the world. This article was created in collaboration with Dolby.
Read More »“Previous clients come back to us again and again, which I think is the ultimate telling point” – Aardvark Swift Studio Spotlight: Tag Games
At over 14 years of age, Tag Games is a unique Scottish developer retaining its independence in the mobile space.
Read More »“We never wanted to force our beliefs and our stories on you. Make your own one up! There’s so much more power in the imagination” – Behind the development of Paradise Killer
We take a look behind the scenes of Paradise Killer, a surreal murder mystery that takes inspiration from its predecessors to create something truly unique
Read More »“If you love doing a whole load of arty things, being a generalist is a wonderful and very useful job” – Sophie Knowles, Playdeo
Sophie Knowles, 3D artist at Playdeo, talks about being a jack of all trades artist, her addiction to learning and a new-found love of game engines
Read More »“There’s a lot more opportunity for smaller independent studios to make their mark and be a sustainable business.” – Darren Yeomans, Atomhawk Design
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month we talk to Darren Yeomans, studio director at Atomhawk Design
Read More »Ins and Outs – November/December 2020’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP's November/December issue.
Read More »Hiring from overseas post-Brexit: What you need to know
With so much going on in the world right now, it’s been easy to miss or overlook news and key announcements on things other than the pandemic. Unless you’re at the coal face of recruitment, one such thing that may have passed you by is the implication of the recent …
Read More »“I really want to be somebody that people could look up to, especially if that encourages more girls to consider a career in games.” – Nicola Disley, Lucid Games
Nicola Disley, programmer at Lucid Games, talks about her start in games, battling with imposter syndrome and finding an extended family in the industry
Read More »“Being kind, empathetic, approachable and appreciative are wonderful traits to find in producers” – Electric Square’s Abbey Plumb
Abbey Plumb, producer at Electric Square, talks about her varied role, the importance of communication skills and maintaining a passion for learning
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