Now that we have the attention of the world, we owe it to ourselves, our craft, and our audiences to think as creatively about the business as we do about content.
Read More »“We have an industry which is 90 per cent educated to at least undergraduate level, with a very high socio-economic barrier as well” – Aardvark Swift Spotlight: Into Games
With an aim to support young people from primary school age through to their first industry role, how has Into Games evolved over the last year?
Read More »Microsoft x Bethesda, and the ramifications for the game discovery ecosystem.
You’ve all seen Microsoft’s announcement that it’s buying ZeniMax Media for $7.5 billion. In cash. But as someone who thinks deeply about game discoverability – how people find and play your games – what are the ramifications?
Read More »“There’s literally no way we could have made the impact that we did without PS Plus” – How Fall Guys became an overnight sensation
We take a look behind the scenes of the surprise mega-success of the year, and finds out what it means for Mediatonic going forward.
Read More »“It’s interesting to see the two platforms heading in different directions – something I think can only benefit the consumer” – Stefano Petrullo, Renaissance PR
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month we talk to Stefano Petrullo, Founder & CEO at Renaissance PR
Read More »Ins and Outs – October 2020’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP's October issue.
Read More »How Double Eleven fosters a nurturing environment for mental health and wellbeing amidst a pandemic
"Double Eleven is constantly looking for better ways to work during the COVID crisis"
Read More »Iterating for Better: How companies can tackle unconscious bias
We’ve previously covered Unconscious Bias in the hiring process, but here Amiqus' Liz Prince discusses the issue of how it plays out in the workplace, and how you can tackle it…
Read More »Facebook Gaming: Achieve more with less with Automated App Ads
Automated App Ads was designed to simplify some of the complex challenges you may face when launching and growing your game
Read More »“The industry can’t afford for this year’s graduates to be less prepared than those that came before them” – Levelling up the academic year with Aardvark Swift
As students begin a new academic year, Grads in Games are ensuring that games graduates are just as prepared for employment as those that came before them.
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