Search Results for: Nintendo Switch

Opinion: Midia discusses reading DAUs across platforms

1 karol severin 350png Opinion: Midia discusses reading DAUs across platforms

The daily active user (DAU) is a common engagement metric, often used in gauging companies’ performance and value. In gaming, however, DAUs vary markedly across mobile, PC, console and social. The differences are seen in penetration rates, demographics, engagement and spending trends. As the silo walls between gaming formats gradually …

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Dragon Quest XI hits 2m sales in Japan

2 dragon quest 11 headerjpg Dragon Quest XI hits 2m sales in Japan

Splatoon 2 may have shot to the top of the Japanese weekly charts and become the fastest-selling Switch gameat the end of last month, but according to the latest data from Famitsu, even Nintendo’s family friendly shooter compete with the might of Square Enix’s Dragon Quest XI: Echoes of an …

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Rocket League reaches 34m players worldwide

1 rocket league 350jpg Rocket League reaches 34m players worldwide

Rocket League just debuted a new banning system to make sure it’s a harassment-free place,” creator Psyonix just revealed. This follows the developer’s announcement that Rocket League has just reached an impressive 34m players worldwide. Announced by Rocket League’s community manager Devin Connors in a blog post, the new ban …

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Take-Two: ‘Engagement first, monetisation second’

3 strauss zelnick ceo take two 350jpg Take-Two: 'Engagement first, monetisation second'

Take-Two reported another strong quarter last night, with net revenue for its fiscal Q1 2018 up 34 per cent year-on-year to $418.2m, and net sales up 28 per cent to $384.3m. Digitally-delivered net revenue also grew 56 per cent to $268.2m and digitally-delivered net sales increased 47 per cent to …

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Capcom sales up 7.5% year-on-year

2 resident evil vii 350jpg Capcom sales up 7.5% year-on-year

Capcom just published its financial results for the three months ended on June 30th, with net sales reaching 11,746m yen (80.6m) and representing a 7.5 per cent increase compared to the same period last year. The Japanese developer and publisher estimates its revenue will reach 93bn yen (638m) by the …

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No More Robots: Enthusiasm for indie publishing is ‘just as important as experience, data or contacts’

1 mike headshot2 headerjpg No More Robots: Enthusiasm for indie publishing is 'just as important as experience, data or contacts'

Yesterday, industry veteran Mike Rose (pictured right) announced his new publishing company, No More Robots, which aims to use a data-driven approach to find new and exciting indie titles to bring to market.  The timing of the announcement meant he was a little too late to join our indie publishing roundtable, …

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Child’s Play: what’s next for kids games

1 minecraft 350png Child's Play: what's next for kids games

Ever since the glorious days of the 8-bit era, console gaming has bloomed into a thriving entertainment industry. However, the players who also did their growing up alongside it have led to a massive change in the gaming demographics. Indeed, most console games these days are created with adult audiences …

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Gamescom 2017’s theme to focus on cooperative play

1 gamescom co op playjpg Gamescom 2017's theme to focus on cooperative play

The theme of this year’s Gamescom is ‘Just play together,’ emphasising one of the most vital parts of today’s worldwide gaming industry. With more ways to play games with family and friends than ever before, this growing trend has been underpinned by a string of upcoming releases, including titles such …

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Ubisoft Q1 sales up 45.2% YOY thanks to strong back catalogue performance

3 ubisoft logo newjpg Ubisoft Q1 sales up 45.2% YOY thanks to strong back catalogue performance

Ubisoft has announced its Q1 sales report for fiscal year 2017-18. Sales were up 45.2 per cent year-on-year between April and June 30th, amounting to €202.1m. That’s just over €30m more than expectations. Of that €202.1m, 94.3 per cent came from back catalogue sales, which equated to €190.4m. A lot …

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