NPD’s sales figures are in for the US in the month of May. And the industry continues to boom as next-gen console buzz managed to build on the huge gains from the pandemic and Switch in 2020. Total video game sales were up three per cent on last May, an …
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Microsoft declares that it has never made a profit on Xbox hardware
More information from Epic vs Apple points out top industry earners
Read More »62% of UK adults played games during the pandemic, says Ofcom
While younger people were more likely to play games, there was an increase across all age groups towards casual mobile gaming.
Read More »NPD Group: US game spending reached $4.6 billion in February
The Switch's lifetime dollar sales has now exceeded that of the Nintendo DS, making it the second-best selling Nintendo platform in US history, after the Wii.
Read More »‘127 people, seven studios and 23 current projects’ – Why TinyBuild isn’t so tiny anymore with £340m IPO
We talk to the TinyBuild CEO about the company's strategy for growth
Read More »[From the industry] Kowloon Nights announces 23 new titles, continues to quietly revolutionize game funding
Frozenbyte, Kaizen Game Works, Mimimi Games, Night School Studio, Roll7, Thunder Lotus and many more
Read More »Kwalee hires industry veteran Max Everingham from Team17 to lead console and PC publishing drive
“It’s a joy to be working again with David [Darling] on his quest to become as successful in the PC and console arena as Kwalee has already been in mobile.”
Read More »PS5 looks to struggle in Japan – is an increasingly globalised strategy the problem?
Japanese analyst says Sony isn't making Japan feel special anymore
Read More »Xbox Series X review – a brilliant balance of continuity and evolution
A masterpiece of console design, the Xbox Series X provides the industry with everything it needs to flourish over the next generation
Read More »Microsoft x Bethesda, and the ramifications for the game discovery ecosystem.
You’ve all seen Microsoft’s announcement that it’s buying ZeniMax Media for $7.5 billion. In cash. But as someone who thinks deeply about game discoverability – how people find and play your games – what are the ramifications?
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