Search Results for: retail

The key lessons Rebellion learned from self-publishing Zombie Army Trilogy

In the fourth and final part of his regular column, Rebellion CEO Jason Kingsley shares his insights from the launch of his first self-published console game, Zombie Army Trilogy The early results are in for Zombie Army Trilogy, Rebellion’s first self-published console title. I’m pleased to say we are on …

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ESL’s Sean Charles on why sponsors are seeing the appeal of eSports

Though the soul of eSports growth in the past few decades has been a grassroots community, the heart has certainly been increasing sponsorship. According to this year’s Newzoo report, 30 percent of revenue in the industry comes from sponsors – almost identical to the 31 percent seen in traditional sports. …

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Opinion: Where next for the digital chart?

In March, we combined digital sales with physical to put together an alternative UK chart, and the reaction was incredible. Popular consumer site Kotaku decided it wouldn’t run chart stories until digital sales were included, and almost every publisher (including Take-Two’s CEO) expressed an interest in sharing their numbers. The …

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Physical still dominant despite digital shift

The vast majority of console game sales still come from physical stores, new data reveals. MCV has combined UKIE/GfK Chart-Track data with new figures from SuperData in an effort to show the split between the digital and physical market. And it shows that around 80 per cent of game sales …

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Warner Bros producing Lego Worlds game to compete with Minecraft – rumour

Warner Bros and Lego are collaborating on what appears to be a Minecraft competitor in Lego Worlds. An image posted on the Eurobricks forums shows a flier advertising the upcoming game reading Explore. Discover. Create.” The ad indicates Warner Bros is publishing and TT Games is developing the title. There’s …

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The practicalities of self-publishing and project timing

In the second of a four-part series of articles, Rebellion CEO shares his insight about where you should invest your time and effort Adapting your business to the self-publishing model requires a number of practical changes. You need someone who can handle PR, manage an internal marketing team or someone …

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International Factfile 2015: Norway

Norway may have a limited local games market, but investment in the industry is paving the way for growth. While Norway has one of the highest GDPs in the world at $80,749 per capita (almost double the UK’s $45,653), its game market is limited by its relatively small size; with …

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‘There’s an art to making your games fun to watch’ – Twitch on its astonishing rise and what’s next

If 2014 was the year of streaming, it was also the year of Twitch. Now synonymous with the online video service it brought to the fore of the games industry, Twitch’s third year in business marked a record-breaking 12 months for the company; it surpassed 100 million monthly viewers, toted …

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PS3 and Xbox 360 Mortal Kombat X won’t make June release – report

It seems that the PlayStation 3 and Xbox 360 SKUs of Mortal Kombat X will not be out on their intended June 6th release date. A number of retailers have changed the game’s listing from the above date to TBC, or simply removed the date altogether. Kotaku is also reporting …

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To self-publish or not to self-publish?

In the first of a series of pieces, Rebellion CEO and creative director Jason Kingsley discusses the Sniper Elite studio’s journey into self-publishing There are advantages and disadvantages to developers self-publishing. The complex decision as to whether we should self-publish happened over an extended period of time and a series …

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