Every month the team at Creative Assembly helps us debunk some common development role myths
Read More »Total War art director Kevin McDowell: ‘Artists specialise, and we always want to see that in-depth specialisation’
Every month the team at Creative Assembly help us debunk some common development role myths
Read More »Tim Heaton: ‘I blew two CRTs up that first week, smoke came out of the back of them’
Every month an industry leader wraps up MCV with their unique insight
Read More »Creative Assembly to ‘cease live operations’ of Total War Arena
"The game didn’t meet the expectations either Wargaming or Creative Assembly"
Read More »Making relocation work: packages, allowances and best practice for studios and staff
The perfect job, or the perfect candidate, is rarely just down the road. We talk to Creative Assembly and OPM about making the relocation process work for studios and staff alike
Read More »Creative Assembly rebuffs online backlash about six-month old patch
Entirely manufactured controversy stirred by white supremacist website
Read More »Creative Assembly’s Grace Carroll: “Community managing is like putting savings in the good will currency jar”
It's good when the jar is full
Read More »Creative Assembly’s Jodie Azhar on how technical artists influence every part of a game’s visuals and how to become one
Cherry picked advice to help you reach the next level in your career
Read More »A tiger in the office: how Alien Isolation’s xenomorph took shape
AI, atmosphere and an Alien combine to make a memorable horror game
Read More »Creative Assembly’s James Hyde: ‘Getting your foot in the door is about being in the right place at the right time’
Cherry picked advice to help you reach the next level in your career
Read More »
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