Facial animation experts create new tools to help build on real-time AR and MR experiences
Read More »Faceware opens Interactive division focused on real-time interactive mo-cap
New arm of middleware firm will concentrate on producing digital ‘puppets’ which can react to humans instantly
Read More »Xsens adds mo-cap tech to Unreal Engine 4
Support for full-body motion-tracking suit MVN comes via partnership with animation tech firm IKinema
Read More »Faceware targets indies and students with free Personal Learning Edition
Motion capture systems overhauled with rental pricing schemes, additional languages and new hardware bundles
Read More »Key Release: Faceware Live for UE4
The tech outfit on bringing its real-time facial animation to the engine’s users
Read More »Faceware Live plug-in brings real-time facial animation to UE4
Developers can use a webcam to capture and stream data to game engine
Read More »The future of game graphics
As hardware advances, so the challenge of pushing game graphics increase. Develop speaks to the experts looking at the future of looking
Read More »Faceware Live 2.0 available now
Real-time facial animation tool upgraded to improve tracking and streamline calibration
Read More »Faceware of change: Facial mo-cap for indies
The Facial animation firm has conceived a new offering for indies and mobile teams. Peter Busch tells Develop what it delivers
Read More »Bungie’s Destiny harnesses Faceware tech
GDC 2014: Developer returns to markerless mo-cap system it used for Halo: Reach
Read More »